Im building the carousel in Max but made the horse out of zspheres. I built the harness i have now in Max as well. Ffd modifiers are used in Max kind of like a bend. You have certain control points you can move around but to move these points around it moves parts of the mesh into the horse which isnt what you want. Thats why adding one modifier on top of the other somewhat helps. Youre able to continually select different control points and jerry rig the shape like you want. Its just not gonna be perfect. How do I get the mask to be a perfectly drawn mask? That’s why I didn’t do it before. The mask was a little wavy along the edges since I was drawing the mask at an angle. This harness is a perfect rectangle to a point where it moves to the front of the body. So I need to draw a mask at an angle which I can’t do. Is there way? Maybe an alpha or something.
As far as what I meant earlier for more complicated stuff I can put it another way. Lets say you had an object that need to wrap around the body of another mesh like this horse has. Maybe the accessory is too complicated to draw as a mask. The only option is to model it in Max. Then you’re right back to where I am now. Just bare with me. This is my first real project