oh dear…
was looking forward to the announcement… hoping for a more affordable ‘indie’ version of zbrush suitable for game development.
Unfortunately it’s missing so many features that I simply don’t see a use for this program for me…as someone above stated it’s little better than Sculptris.
no auto retopo… no zspheres, no layers, no uv mapping, no mesh projection, no zmodeler, no shadowbox, basic polypaint, only 30 brushes ( dunno if you can edit them as much as normal zbrush)… really disappointing
NO ADVANCED BRUSH / STROKE CUSTOMIZATION… can’t import brushes from zbrush
and the big one…NO DECIMATION
no scripts or plugins.
I’m not sure who they are targeting with Core. Hobbyist who just want a go at sculpting have Sculptris… but this seems too bare bones to be of any use to anyone wanting to actually produce anything worthwhile.
perhaps I’m missing something but totally underwhelmed with Core.
I really don’t mean this as a bitchy comment as I’ve been a long time user of Zbrush, but 3DCoat keeps looking like the better option for people / studios on a budget. ( Zbrush is very reasonably priced tho compared to your Maya’s and Max’s)
my thoughts on the subject