ZBrushCentral

Announcing ZBrush 4R3

Firstly, I’m disappointed with the version naming convention, Z4r3? Lame! We have v.R2b, If we had called this next version ZBrush4 R2c, then the next one R2d, we were only a bug fix release away from v.4 R2D2!!! Who wouldn***8217;t want that?

But seriously, I’ve Never really asked for any features before, but there’s a few things id kill to have, but more in the way of extras than features. I wish there was an app or plug-in that could read Ztools and .zmt materials. I have a photoshop helper app called Brush pilot which allows me to see .abr files as images rather than loading all ten million of them into photoshop. .ztl files are the same, I have hundreds or more and can only see what they are (eg, which of the many TRex sculpts Ive done) by loading them which is time consuming, plus every time I open one I want to work on it! Sure, spotlight has fixed this to some extent, but I cant turn them around in spotlight and I keep iterations of a particular model in its own folder.
Also, am I the only one who cant get the ‘undo’ button to remain part of any custom UI?
‘redo’ stays quite happily, but ‘undo’ is either gone when I open the config, or disappears shortly after, drives me nuts as I am generally not a keyboard person. There are a few other buttons which have taken to doing this too, such as ‘use symmetry’. and this has been the case since Z2, and on 5 different machines, both Mac & Windows. One more, as Im getting long-winded here, Since the first point release of Z4 I often either cant get palletes to move to the sides, or once I do they soon lose their scroll up/down function, so I have to close, say ‘sub tools’ to get to ‘deformations’, and I dont seem to be able to resize the window at all so it takes up my entire 27" screen. Anyone else?

Anyway, bitching aside, getting an email from Pixo announcing a new version is always exciting, I cant wait to see what amazing things have leaped from the mind of our dear Leader, its always a revelation. Long may Pixologic maintain its independence and innovative zeal, unfettered by the demands of corporate overlords or the stock market!

Oops! Sorry Aurick! wrote this over 2 days as I lost inetrnet, please forgive me, just this once? :confused:

:+1: This has been requested sense ver 1.21

This will never end? Wasnt the last update enough? I’m amazed. New, good features that’s useful. You keep making this software uberepic. I cant imagine how ZBrush 5 will be. Anyway, you guys rock.

hell yeah! :+1:

REMOVED my own info.

@Dragon- You are aware of Sculptris right? They are already using Dynamic tessellation in the same way that your video was showing. You can already use Sculptris and GoZ to ZBrush. And I believe that QRemesher is going to be for retopoligizing your high res meshes, so I don’t think it will be for sculpting per se. Anyway, just my opinions and thoughts.

I removed the info, didn’t think it was right to post it here (after re-reading my own post).

Fantastic update. So glad about the inclusion of Vector Displacemet. In the past we’ve had to use Mudbox for that.

Absolutely! This is probably the first thing I will check out. No more messing around with bumpviewer material to get detail over to other 3D apps without the massive render times. Pixo tend to do things better than the rest so this should be impressive.

The 24 hours before a ZBrush release always seem to be the longest, lol.

OMG, its that close already?

I know Gareee! I feel like a ZBrush crackhead right now, waiting on the corner for another hit. lol

i would love to see pixologic keep pushing in this direction with the hair grooming functions. the more options for this we have the easier it will be to emulate those shave and a haircut type plug-ins that can do such a good job at creating so many hairstyles. also so glad to see pix add the vector map functionality. i personally have no use for it right now but it proves that they’re listening as so many requested it. everything else here is icing on the cake. thanks so much guys. i have my money ready for qremesher when it’s available :slight_smile:

Thanks Pixologic! You’re such a generous and talented company!

The passion to make Zbrush even better is more than admirable! And the fact that all these updates have been free yet drastic enough to warrant an actual payment for the significance that they bring is even more amazing!

Again, thank you so much!

PIXOLOGIC :+1:

We also hope Zbrush5 comes before the end of the world.

When is that scheduled for?
As I understand it, the sun is going to start to get a bit frightening in about five billion years give or take.
If that is the end of the world you are referring to I should think that ZBrush upgrades would be the least of your worries and you perhaps should look into Asbestos 2.0 or even EscapePod 1.2 and up (Escape Pod 1.1 and below will be historically buggy and fraught with problems such as a poor UI by then).

GRIN!

some times life is a surprise, some times the soul is more important…thx to Pixologic will be a better world!.

Since qremesher is a commercial purchasable add on, I doubt we’ll get any taste of it at all. I would expect though some kind of feature/price announcement soon though.

Odds are they needed to get this tweak out before the plugin could go through final testing.

We can gather what the plugin does from the pics on the developer’s website, but quality of mesh layout, save of curves before remeshing is unknown, as is price.

The delay has made me look at topogun seriously… unless this new plugin is cheaper or more feature rich, odds are I’ll either go with topogun or use blender for remeshing.

I have waited up late for the update… nothing yet :frowning:

btw how do I set it to do the auto update thingy? I know I saw it somewhere but I have forgotten.

D day :slight_smile: Cant wait !!! Pixologic we love you :smiley: