ZBrushCentral

***Announcing ZBrush 4 for Windows And MacOSX

ah, your right, xsi is the newest. I had assumed (incorrectly) that xsi was basically Sofimage 3D just with a rewritten core.

Anyhow, I hope with zb4 we’ll be seeing a 64bit version. With Win7 users 64bit accounts for roughly half of all copies sold, so its not like 64bit is uncommon these days. Past that, they reeealy need to improve retopology, its one of the weakest aspects of zb atp. But I’m sure we’ll at least be getting better paint and something like voxels or dynamic tessellation to compete with 3DCoat/Sculptris.

Yes, please. Let me add my name to the list of people who would LOVE to see zbrush 4 GoZ interface with Softimage. I’ve been using XSI since version 4 as well as a former Softimage 3.8 user (the original one) and there is no comparison. As ground breaking as the original was, XSI is a whole new beast. Modern and powerful to the core.

Very nice! Looking forward to see the spec for ZB4.

I can almost understand your claim against modo, as it has only been around 5 or 6 years. However, Cinema4D isn’t exactly a newcomer to the CG market. Like Softimage, it too has been around nearly 20 years.

C4D does not have any sort of footing in the games market. I agree with you. On the other hand, it has been and continues to be used throughout the film & TV arenas, boasting an impressive list of credits. More over, Cinema4D is an ideal candidate for GoZ since, like ZBrush, it exists on both Win & Mac. In the North American market, Autodesk has a certain dominance - or stranglehold, depending on your perspective. This is especially true in the games market. Outside of the field of games, the mantra is more along the lines of "whatever gets the job done." More over, once you take to the world stage, Autodesk does have legitimate competition, despite having 3 major apps in its stable. Contrary to what you may feel, with all due respect, Softimage is far from the force it once was. It still has a solid user base of well respected artists, but it doesn't nearly have the same sort of market penetration that it did 10 years ago. This is something that has been reported on time and again - often with respect to the relative success/failure of their attempts at broadening their user base through massive price cuts. I'm not saying that Softimage doesn't deserve GoZ. It clearly does. As you said, there would be a lot of grateful SI users here that would scoop this up in a heartbeat. However, Pixologic has to appeal to the widest possible user base. I'm pretty sure that their choice of apps to port GoZ over to wasn't arbitrary. There are too many factors to account for here such as: - How many ZB beta testers are also Softimage users? - How much of Pixo's user base is spread across PC & Mac? - The availability & flexibility of Softimage's SDK & architecture, respectively. - Pixo's development schedule, as not every moment can be dedicated to GoZ. - Size of the team porting over GoZ ETC. Softimage should get a GoZ port. I agree with you 100%. I'm pretty sure that it will get one. Just not in the 1st wave. I'm sure that this was more of a practical consideration and less of a slight. Take heart.

EDIT>>>> I’m not trying to start an app war. I’m just presenting another perspective. I respect that there are a number of you who don’t and will never agree with me. I understand. :slight_smile:

So does anyone have any idea how far back GoZ will support 3DS MAX? Will it only support 2010+? Or is there a chance it will support 3DS MAX 2008? How far back did GoZ support Maya?

Strangely enough, a few years ago in New York Pixologic
and Softimage put on a joint show.
Ryan Kingslien was the Zbrush representative and the whole
purpose of both together was to show how well they
worked together.
As a Maya user, I remember feeling a sense of dread that it
looked like Maya was getting put to the side.
How much has changed…

Update…http://www.dell.com/downloads/global/products/precn/dcc_anim_itn_2.pdf?c=ve&l=es&s=gen

Food was great too.:smiley:

To borrow from Lincoln… You can please some of the people all of the time and all of the people some of the time, but you can’t please all of the people all of the time.

I’m another user who uses mainly softimage as primary 3d package and would love to see that Goz plugin working with Softimage.

I really don’t understand the reason to take this decision, but I’m sure there is at least one, so I would really want Pixologic to explain it.

Greetings!

I’m a Softimage user and my best guess is that the shader network for Softimage is a lot different (I may be completely and absolutely wrong). I’m hoping that it eventually comes to Soft, but I’ve been living without it so far, so I’ll make do.

In case folks haven’t noticed, all the GoZ plugins announced were for packages supported on both Windows and Mac. AD supports MAX running via Parallels on Mac, as well as via BootCamp, but does NOT support XSI running on Mac at all. See http://usa.autodesk.com/products/mac-compatible-products for more details on AD Mac support.

Hello, I’m an XSI user.
I would be very happy and also to the entire community of Softimage, that the plugin GOZ may become compatible with XSI.

Count me in on that one as well! Layers for PolyPainting! Layers for PolyPainting!
:+1:

I’am also a XSI user, can we get an answer why XSI is left out

Was just about to purchase dual license for different platforms. I couldn’t stand using a outdated program. Thanks Zbrush for a release on par with PC :+1:

I’m guessing XSI was left out for the same reason that Blender, LightWave, etc. were left out: it’s not worth the development effort to have it in ZB4.

Finite resources and all.

I am throwing Windows on my box right now to demo XSI because I am tired of animating in LightWave, so I certainly feel your pain- GOZ is of no use to me given the programs I run right now.

Perhaps the future holds some nice surprises, but I’ll just be happy to finally get ZSpheresII.

GoZBrush exists in 3.2 and 3.5R3 right now. It can be used with XSI – or any other OBJ-capable program – right now. See Here

Just because a one-click button will not be immediately available for XSI does not mean that you can’t take advantage of the power of GoZ.

aurick-

Apologies if I posted misleading information, or implied that it was purely up to Pixo to supply both sides of the GoZ support.

top row !!! :smiley:

yeooooouch some body somebody please pinch me

am i dreamin

awesome guys awesome guys

For the XSI people, as I recall XSI is just not nearly as open or extensible for third party development on top of the fact that the computer language it’s written in is pretty obscure. I suspect Pixo was/is attempting to make it work, but that’s a lot of hurdles to clear.

I can not tell a lie, I am with the reserved skeptics for the time being. Hopefully, the simultaneous release of Z4 on Mac and Windows with feature for feature parity actually happening means Pixo has perfected their multi-platform development process, but only time will tell.