ZBrushCentral

***Announcing ZBrush 3.5 and GoZ for Windows and MacOSX

First of all, thanks Pixologic for the free updates.

Second, the sequence of announcements, especially now that numbers have started to go backwards is highly entertaining, but personally speaking, since I only recently bought Modo and I’m a complete beginner there’s no reason for me to get hold of GoZ before I can master Modo decently, so end of August is perfect. I’m so looking forward to it though. Amazing feature. Can’t thank you enough.

Thirdly, I hope that the unannounced feature regards retopology. I have recently tried 3dCoat and was blown away by the topology features, I did in one day what in Zbrush I would have done in 3.
I’m now waiting to see what topogy enhancements there are before buying 3dCoat, something that I’d do just for the topology tools.

I absolutely agree with you testure. As I said, I don’t bother how it is done as long as there is an improvement. But navigation is not a major issue for me anyhow. I just agree with those people who would appreciate an enhancement. True 64bit support would be cool. I also agree with maxinkuk concerning an enhancement in topology tools. I think that ZBrush is the best application of it’s kind and regarding my career as an artist, learning ZBrush has somehow changed my life. So for me it’s the coolest and most outstanding app on the market, I just wanted to point out what kind of improvements would be useful from my point of view.:slight_smile:

Cheers!

Just love the company’s philosophy about upgrading for existing clients… So generous…I can see I am a loyal fan forever! :smiley:

Humm,Can’t wait the end of august, I’m so excited… anyway thanks pixologic;)

Seconded!

2 things to look forward to then, kids back to school and zbrush 3.5 for the PC …

YEAH …

Cool stuff indeed for those that want it, but more tools that ill never need =) I still use ZB3.2 as I did in ZB2 with the exception of subtools…

ZB seems to be getting a bit chubby these days…

Since the update is FREE for people who already have it, the delay is nowhere near as annoying as it could have been - and 3.5 is a nice ‘tide you over’ gift, too. :slight_smile:

Again… seconded!!!:wink:

With the addition of Hd displacement export and GoZ, Zbrush can be fully integrated into a pipeline. Yeah !

Can not wait zbrush 3.5 and GoZ for windows users. i hope there is GoZ for Silo3d and Blender3d too.

Can’t wait! Thanks a lot for the hard work.

On another note, I can’t believe how many ingrates we have in here, it’s a FREE upgrade, and yet you still complain.

tsk, tsk, tsk

add texture layers and layered PSD support and I will agree with you :slight_smile:

Anrshelt

To your question

SO, does this mean that GoZ will spit those maps and be ‘all set’ in Maya?
If so, CandyLand, if not ZB4?
Let me know, you MacHeads! :slight_smile:

Here is what I am experiencing. I sculpt, pain etc. create displacment, normal and texture maps and hit the Goz button and then select Maya as the app I want to port over to. Maya opens up and the mesh is there with a blinn material (named for that mesh) with all maps plugged in. when I render in Mentalray the results, if not perfect are best I have been able to achieve by far. As I mentioned in my earlier post I have also just upgraded to the latest Renderman for maya (supports Maya 2009) and same result with NO tweaking in either the material or render settings. Not only that but the model I am working on is in pieces so I spit out each sub tool and if I have the scene open in maya it just adds that mesh to the scene so I am able to sculpt and texture and then export and test render as I go through each piece of the whole. Also, the model renders in a bout 1 minute on mental ray (Intel 8 core mac with 10 gig ram) and in 14 SECONDS with RMFM which is why I love renderman. As I said in my earlier post for the first time ever I am loving the results and the workflow between Zbrush and Maya. I can’t wait to see the spotlight funcionality but in the meantime I am just thrilled with what I am able to produce with little or no tweaking.

Actually, there’s NO sculpting app able to create hi-detailled model like Zbrush that support layered psd.
3Dcoat voxels sculpting tools are nice, but can’t rivalize and Bodypaint is only a 3d painting app.

nope, mudbox 2010 does:
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13565928

As they don’t showcase the I/O of layered Psd with the support of Photoshop layers blending mode, i bet that it’s not supported.

They talk only of Psd support. nothing more,: "Mudbox 2010 enables you to export a (single ?) Mudbox paint layer as a PSD file to Photoshop'"

http://www.youtube.com/watch?v=7Sudt2lXlWM&feature=related

The Psd export is available mainly to compensate the lack of new painting tools in Mud. there's only a new texture clone brush, and a new Zapplink-like tool. but i agree with you, i'd like to see layered psd in Zbrush.

hrm, yeah you might be right. that’s some tricky wording for sure.

either way- if they didn’t do it, then pixologic needs to beat them to the punch. whoever does it first will have a pretty tight grip on texture workflow, especially if it allows low-poly projection painting ala bodypaint as well.

Goz is going to be so very amazing, I cant wait -)

Am I correct that so far the only app that can do 3D painting as well as supporting layered PSD is bodypaint 3D?

I saw the MB 2010 demo and also found the tricky PSD support. From what I’ve seen in the demo, it’s only supporting single layer, not like in Bodypaint where it supports layered PSD, masking, and adjustment layers.

-Jason