Hm… I also wouldn´t like any changes in navigation. I really got used to that. But CrazyMatt, you don´t use two hands for navigation? I know that you don´t need to work with alt for rotating, but for moving and zooming you have to, unless you´d be using the icons on side pallette for those actions (which btw. for me seems a little unpractical and I also have the palette hidden).
man you guys are so paranoid… if they made a new navigation scheme it would be an option not a replacement. So you’re saying you would stop using ZBrush if they were kind enough to give other people another navigation option? Or are you saying that you’re so naive that you think they would get rid of the existing one in favor of a new one? Because it’s clearly one or the other.
The intelligence of some people astounds me
So we all should be waiting for 3.5 within the last week of August.
You’re sarcastic intelligence is correct if they completely were to replace it without any options yes, I infact would not use the newer Zbrush versions.
but like I said at the end of my message… “I don’t think the navigation will change in Zbrush”:lol:
CrazyCat, Sacarsm was not intended. Well, good luck to you. There is always room for advancement don’t you think?
I personally have NO issues with how Pixologic makes their changes to Z-Brush. I can adapt and I still need to catch up with 3.1. Same goes for previous versions 1, 1.5, 1.5.5, 2, 3… It doesn’t make a difference if you have issues with WHATEVER they do. If you purchased the software be happy that you get free updates. All other 3D apps charge for their developments.
Be happy that someone like Autodesk, or Adobe hasn’t bought them out. I’m guessing that they would like to. In this economy, that wouldn’t surprise me.
All I see is that Pixologic has survived and is always pushing forward, making it better. Each version is HUGE steps ahead of the last.
I’m GRATEFUL!!!
Thanks for this announcement.
This is going to be great… I just hope that 3.5 will have some form of 64bit support. I am working on a model now and I am struggling to keep the polygon count high because it is a 32bit program and i am limited to my RAM.
And i am praying that the multiple textures on a subtool will allow me to paint my diffuse and spec maps together so i don’t have to make a matcap for it and create a separate texture. Maybe they should include Polypaint channels for this purpose.
WAY TO GO PIXOLOGIC.
I got a chance to look at the Mac version in action at CG Con, and man, I can’t wait to get some of those tools on the PC side! Should be super fun. I feel like a little kid waiting for birthday.
a replacement for the navigation would be bad and I doubt it will happen. It will be more likely an alternative way of navigating…that’s how the mac version is IIRC. Having options is always good
Don’t worry mate, i wasn’t talking to you
It was all directed @ Testure.
Basically I think an enhancement regarding the navigation would be great. At the moment the way you can move around a model in ZBrush is not accurate and can be improved for sure. Maybe an implementation of a tool like 3Dconnexion’s space navigator would just do it.
But I think what is even more important is that a native 64bit support will be put into practice, which actually is not the case. I’d really be happy if I finally would be able to use as much GB of RAM as I like in ZBrush.
if u know how zbrush works the navigation is awesome. i never touched an app with such nice workflow like zbrush. so i really dont understand why many ppl do have problem with zbrush and the navigation?
If want to rely on a quick and smooth workflow the navigation could still be better in ZBrush. If i.e. you use the 3Dconnexion navigator in 3Ds Max you can put your model in the absolute exact position you intend to just with a quick move with the space navigator. Actually you can’t do this in ZBrush. You have to turn the model around, or back and forth several times until you get it in the exact position you want it, but you can not put it in the exact position with one move (except for snapping it into certain predetermined positions). That is why people would like to get an improvement. I don’t bother if this will be achieved by implementing a third application, or if this will be featured as a ZBrush born enhancement in the future, but it is like with all other kind of stuff in life: if it can be improved it should be improved.
Anyhow if I had to choose between a navigation improvement and a true native 64bit support, I’d choose the second, because using as much RAM as you like really speeds up the whole workflow and you could divide your model as many times as you like without your computer slowing down or crashing.
well thats maybe problem of the viewport itself coz no grid yet but i havent a problem with correct position and mostly zbrush is used for characters so no exact position needed its not an archviz program
I don’t have a problem either, I simply said that it takes some movement back and forth and that you can not put it in any exact position you like just by one move with the mouse/pen. This can be improved. I use ZBrush for creature design, I know what I’m talking about. Quite contrary to your declaration an exact position IS needed, i.e. if you want the creature to be rendered (in edit mode/different materials) for a concept design or an illustration.
Hi, Hurdy!. There’s a few ZBrush scripts around that’ll let you record and recall a chosen position with a single button click.
Thanks splodge, I didn’t notice that up to now.
Do you have a link? I could definitely need such a script.
If it can be implemented with a button that’s great!
Anyhow my hope regarding an improvement of navigation does not only relate to recording a certain position of the model but to be able to pose it the way I want rather quickly and more accurate. At present in ZBrush you still have to rotate the model around in a certain way and of course you finally get it where you want it to. But I wouldn’t call this accurate navigation. Try a SpaceNavigator and you’ll see what I mean.
Anyhow I’d be glad if someone could provide me with the link to the script.
Thanks:).
Ha ha ha!!!
Ok I’m REALLY excited to be getting 3.5, but you know you guys REALLY should consider waiting to make these big announcements about dates until you’re sure!
But I guess sudden bugs can jump up and surprise you in the beta tests.
Still it’s GREAT that yet again this is a FREE upgrade, AND a feature not yet announced! Oooooh I wonder what it is!!! :qu: :qu: :qu:
Still best of luck with the release, I’m sitting here gritting my teeth with anticipation!!
Right click mouse navigation
This is the best feature for me the rest is just window dressing
wow… hang your head in shame man, you have no idea what you’re talking about.
Also @Hurdy- even if pixologic doesn’t support 3D Connexion in this release, if they give us a true maya-style navigation option a middleware solution could be developed that works like a native driver. Which is something that’s not possible right now because you literally have to click into a blank area of the canvas and there’s no way for middleware to understand where blank areas are. It’s quite easy to just send a key/mouse combination to the shell, so if all of this talk of a maya-style navigation option is true then there are many things to be excited about.