ZBrushCentral

***Announcing ZBrush 3.5 and GoZ for Windows and MacOSX

That early? :smiley:

I’d rather forget about 3.5 and just have ZBrush 4.0 for mac at the same time as the PC users get 4.0, otherwise we might be waiting till at least Christmas or early 2011 to get 4 for mac.

It is unbelievable how people can be weak and resilient with Pixologic’s delay on delivering a product promised to August 2009: http://www.zbrushcentral.com/showthread.php?t=070082

Well, so let’s forget about 3.5 and wait until the ā€œfourth quarterā€ of 2012 as a 4.0 release date, right after the end of the world.

Is that a fair enough deadline, Pixologic?

Everytime there’s a new image on the site, I think, ā€œTHIS IS IT!!!ā€. Nope, not today
:frowning:

3.5 on mac time?.. uh not yet, close but not quite here yet…

As a Mac user I’ve been feeling sort of conflicted. We get all plugins, scripts, alpha libraries, mat cap libraries and updates for free: does that mean we can rightfully demand to be en par with PC users? Can beggars be choosers in this case? I want to be stoic and reasonable towards Pixologic because I love their program and appreciate greatly the community they have built around such a program but I can’t help but feel awfully denied and neglected each time I see so many PC users taking full advantage of the new Zbrush features while Mac users still don’t have access to them. If PC users feel the same way about GoZ then rightfully so. I don’t think I have the moral right to demand for both platforms to be simultaneously up to date since so much has been given to me for free by the hard work of the Pixologic developers but something that would calm many Mac users, including myself, is to at least be kept informed as to why Mac hasn’t been updated. If you give Mac users an up-to-date sort of newsletter or an information thread regarding to the work-in-progress of the developers it would sooth our impatience greatly and we would cheer you on all the way. In my opinion I wouldn’t even care if you didn’t give us a release date; I would want the developers take their time. I think that I speak for many Mac users when I say that if there is anything we want second to the release of Zbrush 3.5 for Mac it’s to here more from the developers about it.

+1 Pyapor, totally agree

+1 Pyapor, 2nd that. Very well said sir. I am a PC user but feel that knowing what is up as opposed to a surprise is much more enjoyable and easier on the nerves.:cool:

Pyapor, you are totally right. I“m a Mac user, too and I feel exactly like you“ve described.

Marco

@Payapor, this becomes a long thread when all Mac-users send a post to show they agree with you :rolleyes:

I agree! lol! Just fill us in on the current situation with the Mac release. Thats all… Please at least communicate pixo…it would help us and show respect to all the patiently waiting mac heads…waiting for quite some time now,…at least, the current status would be considerate…Please…

That’s what I mostly hate about the current situation.
Their lack of respect to their customers. Their lack of communication is childish behaviour to say the least.
Love the product hate the company.

you choose mac, suffer the consequences! :lol:

Communicated this a few weeks ago at this post:http://www.zbrushcentral.com/showthread.php?t=083512

During the previous week, ZBrush for Macintosh has entered its official beta-testings stages.

@morph division : thats really kind of you to say. ugh

IMO this is about paying customers being left in the dark(with regard to the Q1 release that was stated). If it wont be out till Q2, or say, another update in a few weeks, that would feel better than silence.

@Morph Division
Don’t try to put oil on a fire, there is no fire.
If you like to morph, morph yourself.

Last year, in October, I believe, I posted, ā€œsee you in a yearā€. Of course everyone yelled at me. But I remember the last update for Mac took 15 months. Soooo I called Pixo and they told me this in December:

ā€œThe Mac version update is always around 30 days after the PC version.ā€

I said, ā€œThe last time it took 15 months.ā€

He said (annoyed at me this time), ā€œAs I said, 30 days.ā€ He then hung up the phone.

So I ask you, my dear Mac brethren, is Pixologic using the Mayan calendar? Does 30 days to them mean 1.5 years to us? I say yes. We will get our update in 2012 and then the world will crumble into fairy dust.

PC users tell us to ā€œget over it.ā€ Pixo tells us some 30 day schedule that exists in an alternate dimension. Yay!

What are the differences between the two? I know zspheres 2 and GOz are different. But other than that? I’m not trying too start up a war here. Just curious. As I haven’t been bothered too actually look further than that.

For me, ZS2(with zsketch) would be great, but I most importantly NEED the ā€œgroup loopsā€ feature for tuning the edges of my grouped loops for medium to high res models. This is a superb tool, that I find myself wishing I had many times over :frowning:

The other feature I could use big time is the surface noise feature, again I need that badly on a current project i’m working on, and a few more coming soon in my pipeline, but alas

The new Booleans (!!!)

And of course finally the hard surface tools, nuf said there.

Its the features for the basic workflow that I really need most right now, the group loops and the surface noise would be saving me many hours already. Of course everything else that comes with 3.5x would be great too, but its the ā€œlittle thingsā€ I most need now. Of course I have found ways around using the valuable tools in 3.5x, its far from impossible to achieve what I need to do without these tools, but its the amount of time it takes to perform a task that in 3.5x would be mere seconds(as opposed to what is sometimes a few hours without it)

Group loops? But you have Goz. Can’t you just add loops in an external app and import it again? I can’t say I’ve really used it. The hard surface tools are cool. But nothing the older zbrush can’t do really, I don’t know. I just fail too see the complaining.

I’m not trying too defend pixologic at all.I just don’t see a massive difference between the two. Pc hasn’t had a proper GoZ and mac is missing small things. Honestly, GoZ is a faster pipeline production tool, The rest are nice additions but its not like it will make a major difference in life. They both reach the same poly counts(I assume).

I understand the frustration though. Its never cool having a lesser action figure than the kid next door when you paid the same price. But I guess thats where the imagination comes in too play…

All I can say is relax:)

I use blender and lightwave, about 99% blender and 1% lightwave(no longer using maya and other 3d apps, about to end my use of lightwave soon too). So GoZ does nothing for me, and the reorganization of edgeloops that GroupLoops does is VERY DIFFERENT from just adding an edge loop, especially on high-res meshes or unified skins.

I’m not stressed, so relaxation is not an issue here. A lack of transparency is the issue here IMO.