ZBrushCentral

Anatomy and render study

Here’s the 99% done model. I think I might do one or two lighting touch-ups, but I don’t believe that I’ll be changing much from here since with all the extra hair bits it’s starting to get up there in render time, this was about 1.5 hours.

222r.jpg

brilliant work! well done!

Yup, just brillant, i definitly love your work, woman have no secret for you :slight_smile:

Looking fantastic! could you please tell me the material in zbrush that you used with the polypaint and what renderer you are using please?

Oh man, this looks beautiful!

WOW!

AMAZING!!

Claudio

Really cool to see you continue to do studies like these ysalex. Nice lighting on the last upload.

~t

amazing figure. i’d say the bump on the tiles is weird though, and probably needs a better spec map to keep the gloss out of the gaps between tiles. those gaps look wider than they maybe should be and shallow. too much bump on the flat portions of the tiles. maybe it’s just a resolution issue on the dump maps - whatever it is it’s not reaching the same level of hyper realism as your beautiful figure. - these examples is obviously not the same http://www.housetweaking.com/wp-content/uploads/2012/03/master-bath-floor-2.jpg http://www.google.com/imgres?es_sm=122&biw=1097&bih=551&tbm=isch&tbnid=o28cubqYVndSOM:&imgrefurl=http://soundtileinstallation.com/gallery.html&docid=gu60D-DtIvn19M&imgurl=http://soundtileinstallation.com/images/11-17-10/West%2520Seattle%2520Bathroom%2520Floor%2520Tile%2520Installation.JPG&w=1000&h=1333&ei=D6RTUuPQCrO64AOxrYDYBg&zoom=1&ved=1t:3588,r:1,s:0,i:82&iact=rc&page=1&tbnh=177&tbnw=123&start=0&ndsp=14&tx=67&ty=87 but maybe to help to point out how the spec stays out of the grouted gaps. 15 hours - ouch!

Here is my final final last final edit:

magbhitu - lots of people didn’t like I so I changed it up a bit. More clean now.

Aazv17 - it’s just the skin shader 4 preset material that comes with zbrush. I tend to drop the antristrophic diffuse to near zero, but otherwise unchanged. Also I render in vray for Maya.

anatomy2.jpg

Amazing work! Only thing to say is that the texture floor doesnt fit with the whole scene (just my oppinion).

I keep thinking your work is amazing every time I come on this thread.

I hope you’re going to give a follow up to your tutorial !

All your skin renders are straight out of Zbrush?? Thats amazing.

lovely anatomy!

Very nice model, but i think your render doesn’t highlight enough the very nice work you did on the body :slight_smile:

The noise or mesh texture on the cheeks makes her look like she has a bad skin problem. Needs smoothing and redoing with a finder texture or smaller displace val.

Push some blood into the forehead and refine the shape of the bent knee. Regarding the skin colours, for it to really look real you will have to move your red tones around a bit, respecting your pressure areas. And give her soft skin areas like underarms, inner thigh, inner wrist, under chin, behind knee and most obvious of all, base of feet less pigment.

If you plan to use the nicely lit setup of the bathroom you referenced in the beginning with that nice bright light volume in it, then I believe the soft skin areas not under pressure should show a little blue in the subscatter and even a little magenta/red blushing of goose bumps on the bum cheeks and face cheeks. Reason I include the face cheeks is because she is in the process of rising from her hair rinse and gravity from bending over would have flushed more blood to her face.

These are the details I would notice if going for a photo real impression… Then again I am most likely being to critical. :slight_smile:

quick render of an anatomy sculpt:

fdsdfsdfs.jpg

What are your plans for this peace? Model is looking good so far.

Hehe. Peace. I like it!

Here’s where I’m at. Next update should bring things along. going to focus on the lack of SSS in some areas, the baldness stubble, and a couple of other things.

fdsafdsa.jpg

his lips, they draw me in… :smiley:

haha nice work, a little waxy, but I like the shape