Hey,hello dear Michalis!
Thank for the comment!
Concerning my "petition"about a new pixol rendering engine is for have a BETTER ANTIALIASING (terrible
the in the classical BEST RENDER mode),an ambient occlusion,a SSS and some more features
that now are only for BPR.For pure ray tracing I don’t think that could be possible implement;true reflection
and refraction…a nightmare (I suppose)of every rendering software developer…especially from a 2.5D model…
I don’t know if could be possible have all this in the 2.5 D pixol world…But I am optimist for the future…
Maybe a solution could be to "convert"the pixol in polygons (the opposite
process when we drop an object in the ZB canvas)but don’t know how.It would be a sort of resuscitation of polygons!
From ash to ash and from pixol to n-gon…
!