ZBrushCentral

Amon and friends

Very Cool Models… and thanks for condivide your workflow! :smiley:

amazing, very imaginative, thank you for that workflow approach, i hope to see some more of your works here and there, your art is wonderful. :+1: :+1: :+1: :+1: :smiley: :smiley:

man if u ever made a DVD that showed how to create flesh like that from base mesh to final hires model id differently buy it, ur flesh is surreal, i could imagine it took alot of different alphas and brushes to get 1. the faces on the plate like that and 2. the muscle creases on the plate, the faces look like they were modeled and then pressed onto the object, i have no clue how u pulled those faces off like that, if u just used a standard brush to pull the faces directly off the armor then wow ur artist of the year in my perspective, because along with ur wonderful flesh those faces on the plate got me boggled :grimacing: ur mesh is very complex and even after studying the base mesh and hi res of the demon character with the plate of faces im still stunned and perplexed on how u did it, great job man, keep it up

dcotto21: yes- it’s 95% standard and 5% layer brush. No stencils and such. Just building detail form scratch. Of course I don’t want to say that I use only standard brush in my day to day basis. Hell no :). This are very useful techniques. But in case of Lord and Monsta this is 99% detail from a scratch using standard brush.
So I’m very happy that I’ve won yours artist of the year award :smiley: .

great work! Keep it up :+1:

really impresive work dude…

I Love you work! Amazing!!! :+1: :+1: :+1: :+1: :+1:

Anderson Soares
www.gendragon.com

god damn it u derserve that award :smiley: :+1: :+1: :+1: my god just 95 percent standard brush by the gods u must have the gift of the gods flowing thru ur veins!!, the blood of zeus flowing thru ur finger tips perpetuating from your mind cuz god damn it that flesh is like molding and rotting all at the same time right before me, and those faces they are like perfectly crafted and pulled out on an even level like they stick out just right and theres no blobby ness i mean dude those faces on that plate had to be done like in photoshop and slapped on as a bump map or something dude that cannot just have been yanked out with no clumsy zbrush standark brush man no way if u did do that with a standard brush and scuplted that then ima start using my wacom pen as an eye and lip liner because im differently doing using it all wrong, if u did sculpt that on a standard brush in zbrush u must have scuplted that plate in a few million poly counts on a pc that runs as smooth as gravy going down on mash potatoes on a thanksgiving dinner table cuz bro ur hand skills are flawless, honestly thats a bump map or something like that right but if not then brother go dip those hands in bronze and put them on a monument so scientist could analyze this and clone them for the future cuz if everyone had hands like urs then my friend the world be glowing golden yellow lol…good freaking job keep up da damn work! :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1:

Nothing to say, it’s just perfect.
Well done!

Killer work, absolutly love the consept, very nice poly count and flow.
keep it up.

wOoOoOooOOOoW … super cool :slight_smile:

Great modelling skills and high level of detail.

Did you model the base model peices for the mechanical parts in another program or is it an entirely zbrush based workflow?

If it is an entirely/ predominantly zbrush based workflow how did you do the detailing on the mechanical parts (can somebody point me to a good tutorial - I have tried to do it with the lazy mouse and local symmetry but I am not sure if I am on the right track or not).

Anyway, awesome work. I have printed your stuff out and you are now on my wonder wall.

Any further insights into your process would be much appreciated.

Very nice concepts paszczak !!
How much time did you spent on “monsta”? just curiosity,it’s amazing.

LOL no more red bull for you! though I agree with your sentiments! LOL:laughing:

I love this work, it looks excellent!

This works looks excellent!! So inspiring.

fantastic works only thing i don’t like is the corpse in the first picture it looks like he was lying there a while and not from recent action like indicated

This is just amazing work! i want to see more! :smiley:

Oops! sorry didnt know 2 posts would come up :cry: .
I have a problem with the “post reply” thing! Whenever i try to post a reply it redirects me back to Main forum page and doesnt put up my post until hours later than i put it, so i kept posting thinking i did a mistake:o .
Is this because im new to the forums or is it a problem only i have?

Also, like i said before, this thing is awesome, especially the armored demon, his armor is just so detailed!

I’m really happy that you like my work, especially because zbrushcentral is a place where you can see beautiful works very often :smiley:

biserk : I made base meshes for all objects in 3dsmax.

SonOfRichard : To create the Monsta took me less than a month. Concept gave me cool idea but I had to design some parts by myself and it took most of a time. I made 3 versions of his back because I just felt that previous version just didn’t look right. I like design models but this is time-consuming way, especially when model is more complex;)

Totally agree…If i don’t work with a clear idea of what i want i can spend the whole day with some sh it…
again,amazing work.