These are some amazing models… so much detail!!! I really like your portfolio site also… Good Luck!!!
Midicon
These are some amazing models… so much detail!!! I really like your portfolio site also… Good Luck!!!
Midicon
Stay away from me , you scare me. You come on this forum post your creepy monsters, which end up on the TOP ROW, and then you have the audacity to be a relatively new member. Fantastic work!
Thank you so much for your kind words.
dcotto21- First I just had a vision of what I want to do before zb sculpting and than I made a fast midres like I present on screen (holes are there before exporting to zb). The polycount of this midres is rather low and topology is inaccurate but I know that at this stage it will be enough.
Before I’ve started sculpting a hires I had to do some research and find proper piece…of meat :). I’ve marked on screen the area which for me was interesting visually for this part of object. Then I’ve done hires. So basically I feel from the beginning that this piece of geometry will give me enough to make something …special. Also Monsta was suppose to be a game model so I didn’t really care too much about make proper midres ( if so I would add some loop here and there).
So good advice here is to make some planning and to make a study of the subject before you go ahead to ZBrush (“you are as good as your references” approach).
The way how to make rest of sculpting here was forced by concept combined with “thrill of the moment” :).
Front plate of Lord is best example of slightly loose modeling. It was made without any ref - just pure fun and jumps from one piece of surface to another. One thing that was little tricky here was to make it look good from a different angles (because they are bas-relief). Anyway for me it was super fun :). I unfortunately don’t have wip screens of making of the plate
…but I have a wip screen for right upper arm :).
I hope that this is helpful.
Incredible work. The armor comprised of faces on the one character is amazing. Very nice details. And the amout of mechanical / hard surface detail on Monsta is just mind blowing.
This is one the best Zbrushing i ever saw, well done its going to take me a few months to master techniques like this. Im going to stay around and watch you carefuly.
Congrats
Very Cool Models… and thanks for condivide your workflow!
amazing, very imaginative, thank you for that workflow approach, i hope to see some more of your works here and there, your art is wonderful.
man if u ever made a DVD that showed how to create flesh like that from base mesh to final hires model id differently buy it, ur flesh is surreal, i could imagine it took alot of different alphas and brushes to get 1. the faces on the plate like that and 2. the muscle creases on the plate, the faces look like they were modeled and then pressed onto the object, i have no clue how u pulled those faces off like that, if u just used a standard brush to pull the faces directly off the armor then wow ur artist of the year in my perspective, because along with ur wonderful flesh those faces on the plate got me boggled ur mesh is very complex and even after studying the base mesh and hi res of the demon character with the plate of faces im still stunned and perplexed on how u did it, great job man, keep it up
dcotto21: yes- it’s 95% standard and 5% layer brush. No stencils and such. Just building detail form scratch. Of course I don’t want to say that I use only standard brush in my day to day basis. Hell no :). This are very useful techniques. But in case of Lord and Monsta this is 99% detail from a scratch using standard brush.
So I’m very happy that I’ve won yours artist of the year award .
great work! Keep it up
really impresive work dude…
god damn it u derserve that award
my god just 95 percent standard brush by the gods u must have the gift of the gods flowing thru ur veins!!, the blood of zeus flowing thru ur finger tips perpetuating from your mind cuz god damn it that flesh is like molding and rotting all at the same time right before me, and those faces they are like perfectly crafted and pulled out on an even level like they stick out just right and theres no blobby ness i mean dude those faces on that plate had to be done like in photoshop and slapped on as a bump map or something dude that cannot just have been yanked out with no clumsy zbrush standark brush man no way if u did do that with a standard brush and scuplted that then ima start using my wacom pen as an eye and lip liner because im differently doing using it all wrong, if u did sculpt that on a standard brush in zbrush u must have scuplted that plate in a few million poly counts on a pc that runs as smooth as gravy going down on mash potatoes on a thanksgiving dinner table cuz bro ur hand skills are flawless, honestly thats a bump map or something like that right but if not then brother go dip those hands in bronze and put them on a monument so scientist could analyze this and clone them for the future cuz if everyone had hands like urs then my friend the world be glowing golden yellow lol…good freaking job keep up da damn work!
Nothing to say, it’s just perfect.
Well done!
Killer work, absolutly love the consept, very nice poly count and flow.
keep it up.
wOoOoOooOOOoW … super cool
Great modelling skills and high level of detail.
Did you model the base model peices for the mechanical parts in another program or is it an entirely zbrush based workflow?
If it is an entirely/ predominantly zbrush based workflow how did you do the detailing on the mechanical parts (can somebody point me to a good tutorial - I have tried to do it with the lazy mouse and local symmetry but I am not sure if I am on the right track or not).
Anyway, awesome work. I have printed your stuff out and you are now on my wonder wall.
Any further insights into your process would be much appreciated.
Very nice concepts paszczak !!
How much time did you spent on “monsta”? just curiosity,it’s amazing.
LOL no more red bull for you! though I agree with your sentiments! LOL
I love this work, it looks excellent!
This works looks excellent!! So inspiring.