Wayne, some thoughts on the long render time you have experienced:
Keep it simple, no need for two nodes (1.skullcap and 2.band for the same region).
That takes twice the time to compute.
See if setting ‘Render Quality’ to ‘Medium’ is acceptable (you have it on ‘High’). Ha, the next highest setting after ‘High’ is called ‘Duuude’, don’t go there.
under your shaveLightList you have ‘all’, meaning all lights are being considered-computed.
If you could narrow that entry down to just one (or two) spotLights, that would speed things up.
The docs have further info on that.
Since I don’t know your light setup, this may be a mute point.
Use the skullcap as bulk mass to give the hair volume. Don’t try to accomplish mass with high ‘Hair Count’, since that number will increase the render.
The denser the geometry on the skull cap, then logically more hair will sprout from said geometry. Consider that when modeling it. (i.e. more here, less there)
Don’t smooth the cap after applying the shaveNode., weird things can happen, eventually.
Get very familiar with the ‘style hair’ interface (Shave > Edit Current > Style Hair)
That’s the backbone of the plugin, and almost all of your editing can be achieved there.(scale, translate, rotate, on and on)
Here’s a .gif showing the hair example using shake mode.
Great for globally adjusting the hair, but make sure your Global Dynamic Parameters - Gravity is set low, default is 1, here it’s 0.050.
Keep exploring it, you’ll be over the moon soon enough.