Thanks Magda, Your right about the low sampling in this render. Will render a better once I finish the model
beautiful face a bit of a shame to have the final image with such grainy DOF… anywho, great job.
Amazing work man. Can you post a detailed howto for the skin ? Maps or shader , did you render it in ZBrush or max/maya ?Waiting for a response
@ Agoansin: I can post some texture maps later. THey all painted in Zbrush not much special or hires .They are 4K for the head. But for me it start more like an exercise didnt have optimal UV’s .
Stuning work! The only critic is about the eye lashes, they are a bit cg incontrast to all the rest that is very realistic! Be proud, this is way too good man!
@AndreHolzmeister : Your absolutely right. It i still fibremeshes. I need to upgrade and redo that part. Definately gonna update it.
Lovely work. Deeper wrinkles on the lips and smoother lashes and this piece would have been near flawless.
kaisasose : Good point , update a little bit the lips. Lashes and brow are still WIP.
Personally I’m not happy with the eyes yet. Its something that I heard a lot… Since eyes are the soul of a person it greatly affects the realism or your image.
So I did some clean up and re-sculpting around that area. The render below without hair might look less realistic. But I hope I can improve it later.
-peachfuzz little bit too long and not subtle enough
-eyebrow needs more refinement
-lashes convert to pfx/nhair
Will keep you guys posted.