Your work is very clean and consistent, you have a great sense of moviment and anatomy.Thanks for share it!
Hi,
Awesome job. May I ask you where you got your clay shader from your Riiick model or did you do it yourself? It really shows the great details.
Thx.
BNSouza - Thank you, mate!
Luxo - thanks for the compliments! Actually is the same “gray double spec” shader of the breakdown. I did it myself, is a double shader which has a basic material and a second shader with just a glossy spec. For the presentation, I rendered 3 times each view with a single light and default intensity( left, right, back) and I played with opacity in photoshop to simulate key, fill, rim lights. I also did color adjustments for each layer. Hope it helps
thx keep up the good work
i like your work, love the detail on the crow sculpt!!!
Brilliant stuff mate. Interesting you use Blender for the retopo, how are you finding it compared with 3DS Max? Love the breakdowns!
That is simply amazing!!! Lol, and here I am trying to get started. At this stage I can hardly put a dent in a sphere!
Congrats!
Brilliant work AlanSales! Thanks for the breakdowns, really appreciate the insight into your techniques:)
nice job, thanks for sharing the info
Nice work.
May I ask the simplest one… When you do a piece in Zbrush full body a bust etc. Which size option is the best for a big and detailed photo?
P.s. Thanks.