Maybe it was. One I saw used a torso though. Maybe the torso one was new and they went back to the old. Sorry bout that.
:o
Maybe its because I am dying for more Z3 goodies.
Maybe it was. One I saw used a torso though. Maybe the torso one was new and they went back to the old. Sorry bout that.
:o
Maybe its because I am dying for more Z3 goodies.
I guess one question I have about the mesh editing, is it possible to partially edit a existing mesh? Or do we start from scratch each time?
IE, if I am working on a model, and the edge flow of the quick-n-dirty mesh is causing problems in certain areas, is it easy to ‘copy’ the current mesh, edit it a little bit, and then reproject the detail onto it?
Say I’m building a elf, with long ears, and getting a lot of distortion because I’m essentially stretching out the mesh for the ears. How easy it to just add a few edgeloops or tweak edge flow?
Pixologic prides itself on this newfound non-linear workflow of Z3 so I am sure there is the possibility of reforming the topology and then transfering the details over to the new mesh…at any stage you want as many times as you want.
At least that’s the way it seems to me.
I’m so excited. This is the first time I’m posting here cuz I’m still extremely new to Zbrush. I had to re-register in the forum cuz I couldn’t get into my old account. I also have to reinstall Zbrush cuz I had rebooted my whole system recently and was going to wait until the new version of Zbrush, but since someone said that most if not all the tuts will help with Z3 and your not wasting time learning outdated info then I best be a learning, so I’ll be more prepared for the Z3 release. I’m on a Mac powerPC, so I’ll have time to learn which is good. I still can’t wait though for Z3!!
How do we know if we are registered?
that`s a good question…
Hi there folks,
is it possible to work with both versions (2.0 and 3.0) or overwrite 3.0 the old version?
Thank you for answer, guyZ
-cheerZ-
That’s actually a very good question Abyssis. It would be really cool to have the licensing issues, if any, sorted out before the release date comes. So all administrative things are sorted out till then. I can see myself digging for old order numbers, e-mail or whatever is necessary to start of Z3. And as usual I already fear I will miss something which will delay the installation days, weeks, month… omg… can’t think about it…
Lemo
We
to drool even more on our keyboards LOL
Here is another question. How forgiven or non-linear is the mesh projection?
Say I have a undetailed human body mesh, and some head meshes I detailed. Is there any way I can import the heads, and project the details onto the undetailed body mesh’s head?
I’ve been learning Zb2, and sculpting heads as practice. I’d be cool to be able to reuse these guys…
If you check the video, there’s a part that show you that you can
I bought zbrush last year and really liked it(as I was a traditional sculptor). Most graphics programs are designed for illustrators and it really did remind me of the real life sculpting work flow(though much easier–with erase and mirroring). When I saw mudbox i assumed that pixologic would come out with something to match it–but I began to worry a little. Then voila! Impressive. And right in time too since I have spent more time with maya than zbrush training and was about to get back into it. My question is(in addition to system specs since I want to upgrade before I get zbrush 3) how will it change the pipeline between maya? Displacement maps etc?
A proper anatomy study where I go from bone to every visible muscle, including superficial and subficial (is this a word?) muscles.
That could use a lot of layers and polys! Hehe.
Is the render engine updated?
HAHAHAHAHA
i’m moving to hawaii!
LOL
G’day from Australia.
Originally Posted by GregMalick
Well, Hawaii has it’s own time zone and I can assure you it is May 15th here…
Our American buddies shouldn’t be complaining, it is February the 24th here!
Seeya.
Paul.
That looks amazing! :o
Looks Amazing… :o
Hope they will port to Zbrush at my work… Currently useing Mudbox.
allso a grait tool but this … sure looks like a an artist favorite toy!
Hi all!
Exited as I am about the coming Z3, I could not find a satisfying answer to this simple but all-important question;
-Will there be actual perspective sculpting in Z3 or not?
Meaning, can I work in actual perspective all the time, and not just as a separate viewing mode?
Most of the shots in the vid seems to be in ortho view to me, all except the last turntable 360 part. But no sculpting work being done at that stage?
Someone who knows PLEASE answer this question clearly once and for all, as it will be a key factor for many production houses/dev-teams I believe.
If there really will be full-on perspective sculpting then this will definitely be a big deciding factor for our studio whether to go with Mudbox or Z3 licences.
Thanks in advance for clearing up this issue, Pixologic.
With thanks,
CS
Wahooo! I know a bit late but what great news this is.
Any more screen shots or videos coming before april 1st?
yeah i too was wondering if you could maybey show a clip of the gnomon event that is going to be happening soon the one with -scott spencer (Creature and Character Design in ZBrush 3) so we can see zbrush 3 in action i think it would be great to see for those that cant make it do you think maybey we can see some footage of that so we can see what zbrush 3 is capable of before its out to to the public.