ZBrushCentral

About the next step for ZBrush

Well, with Z2, I kept running out of polys on very specific areas. (e.g. lip or eye pocket) And pixologic wouldn’t have figure out how to model 1b polys for no reason.
With mudbox, you have that local subdivision thing which you can crank up polys on small area of the object without changing the topology. But I don’t want to switch to a less robust software just for that one. (Even the forum alone is worth a bundle, you pixologic guys are selling Zs too cheap).

So, anyway, I guess it’s not public knowledge yet how high a poly can one expect out of today’s average PC… anyone beta testing can say?

Thank you Pixologic Team .dont know what else to say am stunned:grimacing:

As far as the poly modeling tools go i don’t think you need them anymore, in the traditional sense, for example you don’t need extrude, you just sculpt your model, say a high bump for an arm, then just redraw the topology you want around that, this way you’re not restricted by edge loops etc. but who knows what its really going to be like.

It is quite posible to produce a fairly reasonable edge flow within zbrush 2 for sculpturing, but being limited to how many polygons zbrush and the average computer could handle does bring problems if edge flow and loops are totaly ignored.

Zbrush 3 totaly removes most of that problem alowing extreem polygon counts, then adding the ability to use a new topology and then projecting your details onto it. These two features alone will make a huge impact on the quality and time saved, with the limitations to not being beable to use displacment maps on different geomatrys.

I hope its as easy as it looks in the videos as to how much of the toplogy process is automated or manualy done.

One still needs them to build a low poly cage and it would be wonderful to construct both the low poly and high poly for DMaps and Normal Gen and the like and stay in the same application. Also, not just any low poly cage (because Zifs are wonderful) but one with proper edgelooping that supports a wide range on animation possibilities and not break or tear or kink.

Thats the very thing im looking forward to doing within zbrush 3. To think its posible to block out a basic zsphear character and then make a new decent edge flow with perfect edge loops is mind hopefully going to be super fast compared to making such a base mesh in a traditioinal way.

What id like to know is if its posible to alter or edit that edge flow without having to make a whole new toplology from scratch?

Also what tolerance does Zbrush 3 have to Ngons and triangles, be great if you could ask zbrush to find ngons and triangles and fix them ,lol but that would be to automated then, we have to do some work.

Awesome & simply amazing.
Incredible new features, and all as a free update…:grimacing:

:smiley:

Thank you, Pixolator & ZBrush-Team.

I hope your server can handle that on the 15.th :lol:

You had me at “Hello”…

I always knew this was the package to go with…
and I’ve always been glad that I did…
but now…

WHOA…you guys are amazing.

Thank you for giving us the ability to look so good.

Keep it up.

Hang in there,

LWAddict

j’atends ave impatience zbrush3
I am waiting for the version 3!!

:+1: :+1:

Thare are places for people like you lot…
Nice deep-padded walls, and not a sharp edge to be seen :smiley:

Hi :slight_smile: ,

cool news, zbrush three for free!

nice preview, but they are holding
something back.

i watched the 2.5 videos again
and the “mesh projection” and
“mesh extraction” are missing!

the most powerful tools -
i guess they somehow combined
them…which would result in a
“manual boolean”. which he refers
to as “advanced clay”.

we may be able to simply draw
over the surface of multiple
subtools…the resulting target
mesh will then gain the detail
from each subtool.

the resulting mesh may be called:

“hyper detailed geometry”

the next step :stuck_out_tongue:

i need more RAM…

Moar Videos! :wink:

If you check out the earlier video showing the retopologizing feature in action, it looks like ZB interpolates areas delimited by the zsphere framework and divides them into all quads.

I am interested to find out whether a user can specify the degree to which ZB will do this and if it is possible to stipulate that each separate area in the zsphere framework should represent single polygons, much like setting the density for unified meshes.

Whether that would mean you can introduce tris or ngons would have to be seen. I really hope that ZB3 will be able to smooth tris better as I am trying to set up a basic 3D scanning system.

People are correct, this is an incredibly innovative new way to launch a product. Imagine showing us a video like that and then announcing that we’re getting it for free! All the other software corps are coming up with a few new features, mostly bloatware, and spending the bulk of their time on new & more idiotic activation systems which only affect a few folks trying to use the product on more than one machine or giving a copy to their mates while the real hackers will have found a work around by release time. All these morons do is piss off their paying customers who have to jump through greater & greater hoops just to use their paid-for software (Yes, Mister Gates, I AM looking at you and your putrid Vista abortion).

However, Pixologic are no dummies, they are no doubt aware that they have something here that will open up new markets and attract millions of new customers. In other words everyone who does 3D (maybe even graphics), will buy ZBrush after their operating system and before their anti-virus. And there’s no better way to achieve this than the word-of-mouth generated by a million delighted existing customers.

Kudos Pixologic! Thanks for recognizing the value of happy customers! And thanks for working outside the box to produce some truly intriguing new features. (and possibly a few more we know not of!) :+1: :+1: :+1: :+1: :+1: :+1:

Good to see something like that, the video is a no miss this time for any artist.

I just hope the new Zbrush version will get rid of the things like " Would you like to switch your current tool and drop everything on a 2d Canvas ?" or “Please select UV groups then press enter to return to the backdrop while your on edit mode” and “your current mesh is not entirely made of quads drop the 2d canvas and reload your computer, Zbrush will try to reboot your life once you leave the deco brush mode on auto, have a nice day.”

:smiley:

Absolutely agree Slashpot. Businesses don’t seem to get it yet, but in the information age getting the customer’s money is a whole different game. You just can’t twist their arm anymore, you truly have to win their heart to guarantee their honest business. Pixologic does that for me.

I think the most successful businesses in the future will not be the ones who hire an army to catch people stealing. I think it will be the businesses who put forth honest effort and generosity, with a disclaimer on their webpage that reads “We’re not going to be jerks and make everyone’s life miserable just to annoy the thieves out there. Instead, just remember that we need to make a living, and if you don’t support us we will no longer be able to produce our product for you.”

Zbrush is 2d & 3d app. We already can do displacement/bump maps and paint diffuse maps… but it would be extra nice if we could also paint specularmaps. No more bodypaint for projects :bulb:

I hope the following is ok to post over here…

On that billion poly thing… I’ve been snooping around the mudbox forum (hey, I’m spying, not defecting looks around nervously) There’s some ruckus about Z3 over there. (most complains about the interface) but there’s talk about the one billion poly thing, and one user claims, and I quote

I’m not really allowed to talk about anything due to NDA but i’d like to validate the claims made by pixologic regarding the billion polygons. It works. you dont need a crazy machine… anything you have now will be able to run it. It also works extremely nicely and extremely fast! Thats pretty much all I can say about it. but seriously, the claims are real. As much as I love mudbox I think being able to work at that level with that amount of ease is amazing and almost a draw in itself.

and another

Well, you don’t need to have a supercomputer to get ALL the Zb3 features. A 2 years old 32bits is enough. Even if you’ll be more comfortable with more horsepower, you can still manipulate a LOT of polys extremely fast.
In the video, Pixologic didn’t displayed all Zbrush 3 features. This is just a teaser.

Well, i don’t want to make any comparisons, neither going into a flame war.
This thread is quite calm, and that’s perfect.
On May 15th, just have a look to ZB3, spend a few hours with it to make YOUR own opinion about it.

if this is true, then WOW!
There’s a blow-by-blow breakdown of the vid, too. Chuckles It’s quite interesting to see a fresh pov from the other side. LOL :smiley:

I played with mudbox for a few minutes and havent given it another thought since. I think compared to ZBrush’s, its interface was very cluttered and technical. Also, it may be a great sculpting program, but that’s all it does. It subdivides and sculpts imported 3d meshes and primitives. ZBrush is capable of so so so very much more. I don’t know how there can even be a comparison. It’s like comparing Photoshop to MS Paint.

I hope I don’t start a flame war. I seriously just don’t understand what the issue is there. I’m guessing it’s kinda like that really stubborn friend that everyone has. You cannot recommend movies to them without being really careful. If you act too excited, they’ll somehow be predisposed to hate it. Perhaps it’s some rebellious element that requires them to be anti-hype. This coming from a pacifist, anarchist, agnostic.