ZBrushCentral

A little challenge...

CLiff Notes??!! We don’t need no stinkin Cliff Notes!!!

Hahaha, someday I may get to sum a lot of this up, but I’m working on some new things to take people further that I used recently in production. On top of all the other sillyness I’m trying to get done. Atwooki and I keep chatting about a dvd type thing, I’d make it available on-line. We’ll see how the year progresses. :wink:

Oh man, I’m in trouble. I start losing at about page 7. :lol:

edit Although after that benedryl I just took, I think I’d be lucky to make it past page 1 right now.

Cool! Drugs and 3d, the ultimate mix! The funny thing is that to keep everyone up-to-date would only end up removing about 10% of the information in this thread. Everyone’s contribution is relevant, as are the many diverse ways of doing things. I don’t believe a specific all defining approach exists. Most of what I have posted is to help people on both platforms, if I didn’t care, my bases would be a little different. The only things that seem to be assured is that flex/bend points and supporting zspheres are a must and paying direct adherence to only moving in 1 axis per joint. Zbrush 2.5 may change some of this, then again, we don’t know yet. However enough information exists here for anyone to do almost anything they want with zspheres and move to an animation package or just pose and finalize a sculpt within Zbrush. As soon as things get settled down in this new year, I’ll be back to post up some more hopefully cool stuff. :wink:

If you really have a question that you can’t grasp an answer to, just ask. :wink:

Here that Link Jason to my adventures with Zspheres hope it helps.
Its a videos series Called Zspheres for Bipeds;)

http://www.pixolator.com/zbc/showthread.php?t=41732

Hey cannedmushrooms, nice tuts. It’s always interesting to see how others work and resolve issues. I hope this helps propel others to try a few things. I think we all appreciate your contributions. :wink:

Learning Zspheres and working with edge loops. Nice challenge. Very informative thread. Thanks.

Attachments

zEdge_AVT.gif

Nice character AVTPro, keep posting! :wink:

Thanks Jason. Appreciating all the work you’re doing here. Been feeding of the bread crumb trail of a wealth of knowlegde, tip and trick.

Only thing…I don’t know why my image didnt display correctly in the thread.

I thought I had that trick down pack…guess it’s bee a while since I last posted. :slight_smile:

Hello Jason,

Just now, I discover this thread.
I am very very impressed for all your work :+1: :+1:

Very good work. Very good researches.
I like that.
I understand you better now :wink:

Cheers

Hello Marc, welcome to the Eternal Zsphere thread! Well I’ve seen some of your zsphere bases and I hope at some point in the future to see something of yours here. I think your way of working (start to finish) will appeal and help many people. In the mean time, get back to work! :wink:

Yep Jason.
Here is my modest contribution for Zphere :wink:

plate_babyrussa_zbrush2.jpg

ZBrush is a very very good TOOL. :wink: :cool:

Cheers :slight_smile:

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Babyrousa_03a.jpg

Babyrousa_03g.jpg

Babyrousa_05d.jpg

Babyrousa_07bn.jpg

nice skull!

Yes, that one really is very cool! And so different from the rest of the work contributed here. Thank you. :wink:

BEST THREAD EVER! Thanks Jason and all the people who contributed!
It took me more than 6 hours to read it all! I also have downloaded all the zip files, it seems that I will be busy the next days learning this technique.
I hope to learn fast and post my own Zsphere character soon in the Eternal thread!

Welcome Paul whoknows, and we hope to see your contributions. Feel free to ask questions if you stumble and post a few images. :wink:

I will be posting some ideas here in the next month that I have worked on during an upcoming feature. Currently I’m just a little busy with some new technology and a network I developed for the USA (currently anyway). So much to share and so little time! :wink:

How would I approach making 5 toed zsphere foot? I’m trying out rimasson’s hand approach but I am not sure how he approached the feet. There is no closeups of the zsphere setup. Also with Rimasson’s approach it seems you have to retopo the model as well.

Hi womball, several approaches exist, several threads have various ways of doing feet, either with or without XYZscript aid. Several of the downloadable characters have zsphere feet within the thread.

One of the best ones I had for all those little piggy diggits was

http://209.132.96.165/zbc/showthread.php?p=264004#post264004

Even if you had to retopo this setup, it would be very fast at the base level.

Let me know if this helps at all.

Another approach would be…

http://209.132.96.165/zbc/showpost.php?p=271442&postcount=378

Hey, Jason.

Thanks for maintaining this thread.

I ran into a problem with zspheres in 3.1 but I found a solution and in case this has happened to anyone else, here is what I came up with. I’ve had it happen on all kinds of preview meshes but I will use a simple one for an example.

On the first page of this thread you demonstrated how to use zpheres to make a helmet-like mesh suitable for hairstyles, shells and (well) helmets. Before 3.1, you could make this 3-sphere model, toggle the preview mesh, activate x-symmetry and sculpt the preview in a bilateral fashion. Both sides would update in a mirrored way.

When I tried this in 3.1, I found that even though I could activate the x-symmetry and see the two little red dots (that meant zbrush recognized the x-symmetry) the mesh would not update symmetrically. Whatever point I pulled was the only thing that moved. I discovered, however, if I went to the deformation subpalette of the tool menu and hit the Smart ReSym button then I could actually use the x-symmetry. Then the mesh would update in a bilateral fashion.

Maybe I’m the only one with this problem but that is how I fixed it. It doesn’t happen all the time but sometimes it does and this is a way around.

Thanks!

~S.~