ZBrushCentral

A humble homage to Franics Bacon

meat_ZB_T.jpg

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meat.jpg

Nice work. Is it hand painted or did you use photos and projection master?

thanks Dustin.
a mix of both. the base was a photo(rather small jpg) and then qiute some paint work. the photo material was used with the zproject brush and image plane though and not projection master. I rarely use projection master.

Great new render. Some months passed and I’m still searching for a good reference photo about a similar scene. Impressive work once again. :+1:

Eycharisto poly Michalis :slight_smile:

wipwip01-zb_T.jpg

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wipwip01.jpg


the man who is crying! :+1:

I’m afraid you’ll have to help me there, I didn’t quite get it.
I understood which crying man? :slight_smile:

I love the concept. :+1:

TheBodies_01_ZB_T.jpg

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TheBodies_01.jpg

Quote:“I really enjoy starting to explore Zbrush as a tool to create work which is not at all related to game development or typical cgi.”
Couldn’t have said it better myself.

Maybe it’s best to remove the program from your pc and walk away
 while you still can. (did you see Videodrome? These Pixo guys are messin’ with our minds
)

But yes, it’s really evolving into your own thing (Michalis was wondering about the connection between Lynch and Bacon; it’s quite obvious: you are the connection!)

More, please :slight_smile: :+1: .

This just keeps getting better, Julian! I’m a great Bacon fan too, and this is shaping up to be something really exciting! :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thank you again Etcher and Thank you RawSunlight.

Initially I didn’t want to continue this, but it developed its own dynamic and demanded more :wink:

if the day only had more hours


impressive :+1: :+1: :+1: :+1: :+1:

thank you very much gfx :slight_smile:

EXPRESS YOUR
SELF
ALWAYS
and YOU will never lose your
SELF
:+1:

Flesh_view_01_ZB-T.jpg

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Flesh_view_01.jpg

I love your work. Very unique

Thank you for your kind words Andrew.

:+1: the merge of the two poses works/reads very well. :slight_smile: