ZBrushCentral

A Gift From Pixologic

Sculptris is a simpler sculpting application, with dynamic tessellation. That means for sculpting you don’t have to worry about your topology. The application will add faces automatically. With the most recent alpha, the control mode of Zbrush has been ported to it so you don’t need to relearn much interface wise to use it. I use both, but have been using Sculptris a lot over the last few months for sketches and practice. It’s just fun to use, kind of like the difference between a sketch pad and oil paint canvas. There’s just a lot less to worry about and it’s very freeing to just pick it up and go.

Thanks for your answer, does that also mean that in Sculptris there is no (or less) artifacting?
And is it possible to export the mesh as an
OBJ. ?

If you have zbrush, you’ll soon have some form of unlimited surface.
But in the mean time, you can play with sculptris and get a feel for modeling without limitation (well sculptris can’t handle the amount of detail that zbrush can)

Alternatively, Sculptris’s Original Navigation and hotkeys can be toggled on or off.

It helps if you actually give some information, instead of just referencing a paragraph and line, and honestly there are no paragraphs on the page.
A paragraph is easily identifiable be an indentation of the first letter in a series of related sentences.

Please, state what your problem is, also put what information you have found as a quote and not a link with some random reference to what you speak. Finally, put what part you don’t understand, or a correction if it applies.

Cheers

i believe this question had been asked in the Sculptris old forum, but i will ask on behalf of some of the ppl here :wink:

yup, why triangles? why not quads?

hope the next release we can choose between Tris and/or Quads

Will there be an updated version of Sculptris with more features? I’m just curious as to why Pixologic would buy Sculptris from the maker just to keep working on it as a free app when they have Zbrush to sell. If Sculptris is the “entry-level” sculpting app to lure people into Zbrush, why continue to evolve it with more features and advancements? It seems to me that it would just be in this stage forever.

Anyone with news about future releases of Sculptris would be most welcome, since I really like this app…to the point I’d pay a lower price point for it with further advancements. I just don’t need the BIG BANG that is the $700 ZBrush. It’s worth the money, but some people just don’t need everything that it has to offer.

:slight_smile: Thanks.

Quads are Triangles. Two right-angled triangles put together form a quad. Triangles are the lowest level surface primitive, and every real-time, polygon-based 3D rendering engine today boils down to rendering triangles. Indeed GPU’s are incapable of rendering anything else.

“Quads” only exist in art software and then only to help an artist understand the topology of a mesh. Since Sculptris is unconcerned with topology, working with triangles directly is more efficient than working with quads. This is a benefit, not a limitation. Sculptris technology could easily support every feature in Zbrush (polypainting, sculpt levels, boolean ops, etc…) and it’s models can painlessly be translated to quads today with technology like DynaMesh. In fact it is my personal belief that any feature of Zbrush implemented using Sculptris tech would be more efficient, more accurate, and simpler to write.

You’re work is very nice and beautiful tooo…

I second that!
Sculptris is the place for easiness & joy with pretty nice results.
It had changed a part of my life.
Thank you Dr Petter. Thank you Pixologic for giving Thomas some more time for further development of sculptris :wink: Soon.

This app and this forum have educated me extensively in the last year. I Thank You.

is Sculptris a dead app? :question:
no updates or any feedback for along time… :cry:

Is Tomas getting paid to go to the beach and surf?
his program was developing faster without Pixologic

Ihave discovers Sculptris just a short while agoandit completely changed the way I work. It’s so esey to use. and the best thing is that its only at its Alph, so hooray Pixologic!!!:+1:

I was wondering the same thing. No updates for a long time. Is anyone tinkering with Sculptris or is it going the way of the Dodo?

I use it all the time, but I don’t really sculpt much with it like most. I use it to paint my model I make in other apps, I use the sculpt function to tweak quad models. Sometimes I use it to make rough shapes, then in Blender I’ll shrinkwrap a quad model around my Sculptris model. It’s more of a “tool in my toolbox” for me, but I use it all the time !!!

To me is very clear that pixologic just bought sculptris to merge the best tools it have to zbrush and, at the same time, kill a competitor.
That’s why sculptris was never updated since it was bought by pixologic.

  • Sculptris is based on triangles. ZBrush is based on quads. That would make it pretty hard to absorb dynamic tesselation (which requires triangles) into ZBrush.
  • Sculptris DID get a major update after it was acquired by Pixologic. In fact, that update included GoZ -- something that would have been a real waste of time implementing if the intent was to do away with Sculptris.
  • Dr. Petter is now with Pixologic and his focus is on Sculptris. He does not work on ZBrush.
  • It has only been 9 months since the last Sculptris update.
  • Pixologic does not see Sculptris as competition. We see it as an easily accessible introduction to the world of digital sculpting and painting. Because the skills you develop while learning Sculptris dovetail nicely with ZBrush and GoZ facilitates moving betwee the two applications, it is Pixologic’s hope that when a Sculptris user feels ready to take the next step he or she will give ZBrush serious consideration.

    It really is that simple.

    Hi Aurick! Finally is good to see someone of the staff take some time to reply.
    Mybe I’m not the right person to speak right now, as I was into Sculptris only few months before it’s acquisition by Pixologic.
    But I’ll try to explain what is going on here, in my opinion: the thing is that I, and maybe even other people in this section of the forum, feels like if we were abandoned to ourself, nobody taking time to improve the section; no top row; no news on further development, just some old hint about a new auto retopo tool and then nothing more. I’m not complaining about the choices Pixologic is doing with Sculptris, I’m complaining about the fact that I feel like I’m second class citizens inside this country. As a user I would really like to see more participation and effort from the developers to keep alive the Sculptris section. This doesn’t mean more software’s updates, but it could be more use of the software itself by the staff, maybe some OFFICIAL competition, without prizes, just top row would be nice, or something else. But please, do something! As part of the staff you should acknowledge that I’m not happy, and I think many other people too aren’t happy anymore. Just look at the unofficial competition, there aren’t no more almost, this is the sign people is getting tired about not feeling taking care of. I mean, just look at your posts, I can’t even find the last time when you posted something here…could just be my bad I can’t use the search function.

    And now, something about what pixo is doing with Sculptris (sorry can’t keep it to myself :D): when you guys are going to understand that I would gladly pay for a finished product which is sculptris, not zbrush.

    This really is that simple.

    I enjoy sculptris, not zbrush. I’m doing it for hobby, not for work, and I’m willing to pay even 50$ to have a finished sculptris with improved poly count, layers, better tools for hard surface sculpting, bigger textures, basic boolean (even just join/union would be enough) and I’m expecting just this kind of basic things…I would be satisfied even without auto retopo, advanced boolean, symmetry on asymmetry (don’t know how this i called), going back and forth from painting to sculpting, SSS…just talking about poly count, there is a patch to double (and something more) the poly count on 64bit system, as instable it could be, it is a good addition to the software, but it didn’t came from pixo…why? Just think about this: I’m willing to pay for sculptris, zbrush is not my thing and it will never be, and if it’s true sculptris isn’t going to be killed then the right thing to do is to make it gold, let the alpha be freeware and, honestly, speed the things up, otherwise is more likely that I’m going somewhere else, than passing to zbrush.

    (I hope my english isn’t too messed up…sorry :o)

    here three, in my opinion, good steps to convince more people in buying ZBrush would be

    1 - to publish a script/plugin which gives the ability to work with the known hot keys from Sculptris in ZBrush
    one button is always better than pressing minimum 2 buttons or pressing 3 buttons to get the same function (just try to use grab/move
    in ZBrush without customization…

    2- to Rename the most common functions in ZBrush/Sculptris to the same
    Transpose - Rotate Brush (ok unfair because Transpose can do more…)
    the move-brush to grab

    3- in fixing the Goz button. right now it is okay… but if you have more than one object in Sculptris and you press the GoZ button, you wont get the 2 objects in 2 separate subtools.
    hopefully this can get optimized

    try to make it a pleasure, for the paying customer with the Sculptris background (which doesn´t want to customize ZBrush at the beginning when everything feels strange and most functions are not known yet)
    to use ZBrush ,just with those few steps.

    All in all this is just my opinion and your view could be another :wink:

    Yea, GoZ could def use some improvements. I work in DAZ Studio… I have to make sure my model is NEKED or all the clothing and hair gets imported as well, even if I turn it off in the scene tab. Should be a way to tell GoZ to ignore other objects. If objects are visible then they should be brought in and put automatically into separate sub tool layers.

    I completely agree. Same similar issues with Carrara GoZ. I think though, Daz3d is responsible for making these fixes. Pixologic give Daz a bridge, Its up to Daz to add features. I want to see Daz software take advantage of Zbrush’s Matcap materials. :angry: