I love the dragons. Very cool ideas. Very inspiring. Thanks for sharing.
I particulary enjoy the videos, I’m going to watch every single one, thanks so much!
I would have one question: do you use the claybuildup brush with any alpha or tweaked settings? Same goes for smooth. I seems the behaviour of your brush is special, slicker, somehow.
Incredible work sir !
Congratz ! And thanks for the Alpha !
You are crazy Damir ! Great job Mate !
amazing work !!! the top row is well deserve
thanks for sharing the alpha’s and keep em’ coming !
skdzines_ I’l create small tutorial for one dragon and upload it here in coming days. Regarding brushes, The two I use most often are Move and claytube brushes.
sonder_ Nothing fancy regarding light setup honestly, clay matcap, tweaked light setting to get longer sharper shadow, the biggest effect in my renders is DoF, which i generated from zgrab in photoshop, I like doing that in
photoshop as it gives me more control over dof, and it’s faster.
I guess I still need to experiment with that feature, rendering in Zbrush to be able to make better renders and make most out of zbrush renderer
tyrellcorp_ Actually meshes are pretty dirty, but I like to use “equalize surface area” feature in low poly stage of sculpting, makes your life easier.
daddymack_Hey Rob xD, yeah, I guess you can say that for my last couple of months, I’m waiting for summer to get out of my crypt
d100763_ I was using move and clay brush to elevate scales and plates from the masked mesh. Inflate doesn’t do well there, then again, depends of what you’re after.
remcv8_ thank you, very kind!
darkshinji05_ About 2 hours per dragon, give or take.
Sycron_ I will put small tut together for one dragon in coming days…
I used Move and Clay tubes brushes mostly. For texturing dragons i used stitch and track brushes. I used some clay matcap from pixologic matcap gallery, I think I tweaked it a bit. I’l probably upload some of other matcaps I created later on…I’m quite busy now.
Victor_ My man, thx for dropping a line, always nice to bump into you mate.
tokio_thank you
gpepper_ Gilles, thank you mate xD, yeah, I get that a lot lately (ahem, smeagol)
Thank you all for such positive feedback you guys!! I hope this inspires some of you to do something like I did, or something even crazier!
Wow man. Just wow. As someone who just finished doing a dragon type creature for a film, I now want to just hang up the mouse and go flip burgers for a living. Totally humbling man.
I do have a question as to exporting. I love how it’s so fun and easy to be able to go crazy in zbrush itself. But if I’m not careful I tend to end up with a mesh that’s just too dense to rig, even at the lower levels, or just too light to carry all the displacements that Zbrush exports.
Solution one I guess is to retopologize, solution two is to build the base of the model first in a 3d app and add details in zbrush, but what fun is that?
So I guess my question is if you have any tips for modeling so freely as you do here and still end up with a cleanly deformable model?
Again, completely amazing.
freaking super inspirational
One of the best speed sculpts I have ever seen. Not only did you do an excellent sculpt, but you did and ENTIRE SET OF DRAGONS!!
Thank you for the alphas, I will be using them :lol: And also for recording/posting links of your sculpts. I love watching how fellow artists work and view their pieces.
Best of luck in the future and thank you for sharing your work!!
Mother of God…
So, when I saw the thumbnail on the top row, I was kind of “Eh” at best about it. Then I clicked, and holy God, that is one well deserved top row!.
After watching all the videos (three or so hours well spent!), I have few questions, that I didn’t see in the thread:
You said that you used claytubes a lot, and clay for some of the scales when masked. On the later dragons, I saw you freehanding in a good bit of scales. Were those clay also, or was it flatten?
Did you do two a day, or do them in spurts with downtime inbetween?
And most importantly, do you need some ice for your hand? XD
Edit: One more- How did you get that DOF effect in Photoshop? Blurring by mask from a depth grab?
thanks for sharing! you are master of dragons!!!
Awesom work!!!
great job dragon’s looks great on Zbrush
Man, these are awesome.
Thanks for the alphas.
I absolutely loved it. I loved it so much that I put up the link on another website!
Thank you for taking so much effort to put up a challenge for yourself and completing it, and then sharing it with the rest of the world!
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Awersome Dragons small_orange_diamond
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and GZ for Top Row ^^
and thanks for sharing the alphas.
this is epic I think they all came out good awesome work just amazing
what are they, lizard cousins!
wow great very nice job and thanks for the alpha