ZBrushCentral

3D Sketchbook of Zeno Pelgrims

Excuse me for the bad compression - had to batch compress my images due to the zbrushcentral uploading policy…

Nice work! I really like the stylization! Good work.

Nice work! I love the making of video. Thanks for sharing!

Haven’t posted in ages over here! Time to get back on top of things.

Prepare yourself for a batch of images incoming!

A video about my sculpting workflows in ZBrush for my university friends:

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Left behind elf vs troll project:

Didn’t properly plan it from the start and lost interest in it. I know that it***8217;s heading in the right direction, but can***8217;t figure out what exactly it***8217;s missing. It***8217;s something crucial.|
Might pick it back up later though!

Quick render of the girl just so I had to show something…

Zbrush screencap:

Composition as I left it behind:

A character concept I did for a university summer project. Had to drop out since it overlapped with my internship at MPC - good practice though.

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And a quick sculptover for the same project. Pretty fun to find someone elses mistakes and try to correct them. It’s a good challenge to take on.

A quick and dirty head sculpt - think it was about an hour and half.

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And the timelapse:

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Then I started another project - It’s about a brave little kid which wants to defend it’s little medieval town from a dragon. But the dragon is still a kid as well and actually he just wants to play.

Concept sketch:

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First sketch for the kiddo:

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First sketch for the dragon:

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Did some body work for it as well:

Some more modeling work for the kiddo:

Testing out the composition with the dragon but it***8217;s incredibly hard to get a nice pose for it with the fisheye distortion.
The head appears to be massive because of it ***8211; I***8217;ll have to find a workaround for this.
When this is done I can start modeling all the details and do a lighting test.

Think I will redo the dragon in another pose. Like sitting on his bum or something. Think that could work!
Might also try to ‘fake’ the fisheye distortion by bending the whole scene manually with deformers.

How it is right now is definitely not ok yet…

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But then we received the group project assignment here at uni… Which meant I had to freeze this project as well. I will definitely revisit it though - already spent too much time to throw it away!

First character sculpt:

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After a bit of texturing:

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Then I placed all the hair curves by hand… Man that was a pain. Should’ve used fibermesh for this.

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I recorder a small tutorial on how I did these. Apart from being a slow process, it does give you a massive amount of control.

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Attachments

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Meanwhile I also have to do my character design project at uni. Doing some kind of piraty-overseer type of guy. Pretty fun.

Recorded a timelapse for the blockout:

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And one for the face:

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And a quick render to see how all the shapes hold up without any fancy matcaps.

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That’s it for now! I’ll keep this thread more updated from here on. Thanks for reading if you made it all the way though…

And this is how Theodore looks at the moment. Rendered in Arnold.

Things I still need to fix:

  • Red gradient on the eyeballs
  • Paint a spec map for the skin
  • Put the fingerprints layer of the glasses not just on the spec but also the dirt layer.

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This is really inspiring… Impressive how much you’ve involved.

Could you make a breakdown on how you’re getting those amazing texturing/renders on Theodore for example, it looks awesome ! Is it just Arnold magic? Have you tried Maxwell?
You’re using substance painter or any similar tool? Or is just … donno mate , so cool ! :slight_smile:

I was waiting for your Renderman tutorial, but… part 2 never came, so I just drop you a few lines ! cheers

1 hour 45 minutes daily sketch

Daily sculpt; Merlin Monroe! Concept by Dedy Deti

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Did a clay render of the pirate concept sculpt. Will make a breakdown/free gumroad video of how I combined multiple phototextures to this displacement map soon.

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Attachments

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