Hey peeps,
Working on some tileable textures and want to extract a matcap from Zbrush. Bare in mind that the texture tiles perfectly when I use the mrgb grabber. but when I grab the doc and extract it it gives me a funky seam on the top and or the bottom of my material/texture.
Anyone no a simple fix?
here are some pics…
Tileable Texture (which works when MRGB is used).
What I get when I tile the texture.
Hopefully you guys have a simple answer for me, if not any advice would be great!