2.5D Tiling Texture Workflow
I've been working a small video series that examines my 2.5D tiling texture workflow from zbrush to photoshop, and thought I'd share here with the community. It's targeted for beginners and students as it was meant to supplement a class I'm teaching, but there's some intermediate tips throughout too. It covers canvas controls, layout tips, materials, basic rendering and a photoshop demonstration. Hope you enjoy!
Last edited by highbred3d; 10-17-12 at 11:33 AM.
Reason: adding an image
if you want to use your pre-defined base set the easiest solution I can think
of would be to cut it to a square before you bring it in to ZB.Just take the left-
and upmost point where the joints meet and draw/cut a vertikal and a horizontal
through it repeat that on the lower right side with the appropriate distance.Maybe you
will have to scale the whole pattern a bit to make it perfectly square,but that
shouldn't be a problem.
Hope that helps,good luck.
Last edited by jmeyer; 12-12-12 at 11:10 AM.