i m sure it is not the best way , but i think is a faster way to get normal map from z brush 3 , and you can keep your model as high res as it is in ZB3, and save all the troubles to export back to ZB2 and reconsturct Subdiv( may not work for some cases). Still waiting for the new Z mapper , but for now atleast there is a way to get normal map in ZB3… just share to everyone… thanks alot for ZBrushCentral… i 've learn alot of cool stuffs from People here…








