I’m attaching three images:
- The first shows a model of a cartoon bull. I’m using topology (appended zsphere method) to try to create a jacket for the character. The image shows the topology lines I’m drawing.
- The second shows a wireframe of the same topology.
- The third shows a preview of the adaptive skin. Obviously, the adaptive skin looks nothing like the topology on the model or the wireframe. Basically, the topology exploded.
As I constructed the topology, I checked the adaptive skin frequently to make sure it followed the lines. Everything seemed fine.
To create the lower edge of the jacket, I needed to pull the topology lines off the character’s body. I found I could move the vertices along the right edge of the jacket but not along the bottom edge or, for that matter, anywhere other than that right edge. (I was careful to make sure I was, in fact, in Move mode, with a red circle centered on the vertex I was trying to move.)
As a stab in the dark, I added one quad to the lower edge of the jacket. Suddenly, I could move all the vertices as I would expect. Unfortunately, at that point, when I checked the adaptive skin, I got the exploded version represented in image 3 (attached). Deleting the extra quad had no effect: (1) to the good – I’m able to move the vertices, (2) to the bad – the adaptive skin remains exploded.
Is this a total loss, or is there a way to fix this? Any help would be much appreciated.