ZBrushCentral

Sepultus Salaputium

Hey guys! Here are some renders of a new creature concept I made. This is a concept part of the series I started with the Leucotom Cavalier piece. 100% ZBrush render passes and Photoshop for compositing:
Sepultus%20Salaputtium
Here is a simple breakdown for the compositing:
Compositing-process
I also did another version of this creature inspired by the style and work of H.R. Giger. For this alternative render, I added a background wall and produced some passes in Keyshot:
Sepultus%20Salaputtium%20FINAL%20COMP
here is the ZBrush sculpt
Sepultus%20Salaputtium%20sculpt
And I also used this creature as a demo to showcase some advanced texturing techniques in substance painter using the brand new ZBrush Compositor Plugin! here a quick test:
Sepultus%20Salaputtium%20From%20ZBrush%20Compositor
Finally, if you are curious about my compositing process, I have also updated the Cheat Sheet for compositing with some new tips and tricks, you can find it here (If you are part of my email list, I have already sent you the updated version)
Render

15 Likes

Boozy reaches for the Latin Dictionary.
A perfect follow up to your earlier piece :+1:

2 Likes

Very cool concept and some nice render composites. The Giger influence is apparent.

1 Like

Nice idea for the main figure.
I like it especially with the gigeresque background wall.
Cool stuff.

1 Like

hahaha thanks mate!

Cheers! glad you like it :smiley:

Thank you! yeah, it has a very different vibe I think.

Beautiful

Awesome work dude! as always!

wow…nice concept and sculpt