ZBrushCentral

projection from zbrush high poly to a low poly mesh

i am curious what are my tools for projecting the displacement, normals, eventualy color information from a model i did in zbrush to a low poly mesh with different uvs. Does anybody know what would be my options for doing this? Of course this would be instead of retopoly. thanks.

Some options:

  1. Export the sculpt as an OBJ (or GoZ it) and bake in an external program such as Max, Maya, Xnormal, etc. Running Decimation Master on the high poly model first can help reduce the file size to give these programs more breathing room in order to better handle such detail. I prefer this option due to the amount of control over the end result.

  2. Subdivide the lowpoly mesh in zbrush so that it has sufficient geometry to hold all the detail, append it to you sculpt, and then use the Tool: Subtool: Project All feature to transfer the sculpt to the new model. You can then use Zbrush to bake the maps individually, or use theMulti Map Exporter plugin to generate them all at once.

i thought about the first option but goz is bringging into max the mesh at the lower subdiv…i could use the obj export but i doubt 3ds max would handle so much geometry information. the second option seems interesting…i will definitively try that. i asked here because i heard about projection in zbrush but i didnt find any tutorial on the internet about this.
thanks.

That’s where Decimation Master can come in handy.