Hi guys.
At least for me the polyPaint on layers is entirely broken. Besides all the bugs that occur when you try to maybe split a layer into sculpt/polyPaint where it would usually mess up the polyPaint on that layer (not undoable).
I can’t ever make polyPaint not having the issue i show in the attached video.
Is there some magical trick to it. I could not figure out for about 20 years. I use ZBrush for a very long time. And i only found one other thread that deals with polyPaint here.:
I have the same issue with polyPaint on my objects when hiding them partially.
But i can’t even paint on layers without running into following issue which i always get
on every computer with zBrush i tried:
- I use a polyPlane3D with makePolyMesh3D button pressed, then subdivided the plane.
- Then i fillObject with white.
- The first two strokes i paint without a layer. Just to show that it works fine (no alphaIssues there) without layers.
- Then i undo the two strokes and add a layer.
- And paint again 2 strokes where on the second stroke you get those annoying hard edges where the paint of the first stroke was only applied less than 100%.
Is there anybody out there who can help circumventing that issue somehow.
Or does not get it at all ?
I usually create a new layer to be able to paint without that issue but at some point
merging layers messes up polypaint as well.
I have handed in bugReports to pixologic and they replied ( as they really try to help with most stuff) but on that topic i really don’t know as they never actually admitted
that there was something wrong with it, nor did they adress those issues in any way.
I always thought i am doing something wrong.
So i am stuck.
I hope somebody can help.
Because polyPaint on layers would be so important for me.
Thanks and have a nice day.
Stay safe!
ireneus