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nice shader mate, and nice sculpt !
keep it up.
http://www.zbrushcentral.com/showthread.php?p=774018#post774018
http://minastris.cgsociety.org/gallery
Also available on freelance
another kick ass shader. Thanks man
Like I said before, great works here, and thanks for all the shaders man, you’re awesome!  Was playing around with these shaders today , and liking them
 Was playing around with these shaders today , and liking them
glad you like it guys 
Another shader?
he he its the right time actually, not in bed, once again.
Many thanks for those shaders and brushes! 
Cheers!
the skulpts and shaders always fantastic Julian  small_orange_diamond
small_orange_diamond small_orange_diamond
small_orange_diamond small_orange_diamond
small_orange_diamond small_orange_diamond
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and I have a Julian_K folder in ZBrush now,  thanks for sharing.
 thanks for sharing.
Cheers
christian
Thanks guys.
I added a rough guide to quickly tweak the shader to the post.
The marble material and render settings rock! Thanks for sharing
I am rendering a marble model right now 
-Gerard
cool. can’t wait to see what’s it gonna be 
btw, does Capital_G refer to NiN?
The shader is looking awesome Julian, thanks for taking the time!  
 
Btw, where both one post away from 1K, haha! 
Nice shader! I know how to make a matcap, but how exactly do make a shader in zbrush?
haha, I didn’t notice that. indeed 999 posts so far. well I suppose with this I am hitting 1000. will I get anything now? 
well, depending on how complex you want it to be, you pick either one of the standard tri or quad shaders and then start by tweaking those slots already there or copy and past from other shaders whatever looks closest to what you are aiming for.
in essence you don’t make anything from scratch but tweak what is there. however, that can sometimes be so tedious and time consuming that you can actually call it your own creation 
Or even better, wait Julian’s new shader and tweak this.
Don’t forget to say thank you. 
OK I’m joking. There’s a reason to have ready shaders and not multiple exports-combinations. Is to sculpt using them. Its important for an artist to sculpt in marble or bronze-like preview. To see faked reflections when cutting a face.
Thank you Julian, another great shader from you.  







Beautiful, beautiful, beautiful. Especially with the sss applied. Again, thanks so much for sharing the shaders and the breakdowns   
  
Thank you very much for sharing your knowledge man. Beautiful work.
Looks really great! Thanks so much!