@jibberishballr/mawag01/Patpotlood: The dynamesh button by default turns off after it’s processed. This was added because if the model was scaled up the value on the resolution slider would no longer match. I’ll look into adding a toggle for next update.
@Airbrush: The shape of the model has a lot to do with the resolution you can achieve. If you have long and skinny objects you may not be able to go over a certain polycount with Dynamesh.
@Defonten/Barnabas: Going to look into adding a Dynamic Subdivision check for next update
DynaMesh Master
(Ver 1.3 Updated 3/22/2015)
Installation
**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****
ZBrush 4R7 32bit:
UnZip the attached DynaMeshMaster_v1.3_x32.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs\ folder.
Restart ZBrush.
DynaMesh Master will be located under the Zplugin tab.
ZBrush 4R7 64bit:
UnZip the attached DynaMeshMaster_v1.3_x64.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs64\ folder.
Restart ZBrush.
DynaMesh Master will be located under the Zplugin tab.
**** Make sure you have updated to ‘ZBrush 4R7 P2’ or later! *****
Change Log
v1.1: Initial Public Release
v1.3: Updated for 4R7 P2 x32 and 4R7 P2 x64. Increased max res to 4096 on x64. Make sure you have ZBrush updated to 4R7 P2 or later
-JosephDynaMeshMaster_v1.3_x32.zip (4.8 KB)DynaMeshMaster_v1.3_x64.zip (4.8 KB)