Thanks!
sculptntoo: Yeah, I used projection master for all the alpha detail. The goddesses were done the same way. I then masked off different sections and used offset and inflate to create depth. Then I used various cavity masks with slight offsets to bump out details, and then sculpted back in refinements on top of it.
rabieart: Well, there is a lot going on there. I’ll give a basic overview and if there is something more specific you are curious about let me know. I created the base for the snakes in Max, I think. That was just good old fashioned sculpting except for the scales. There, I created an alpha and offset/inflate those are with that. The medallion on the central section I sculpted using radial symmetry and the rest was done with projection master using an alpha I made from a model in Max. The pieces on the back shell were made using shadowbox.