Well, the last 3 days of work (well last 3 nights) went down the tube… I was working on texture maps (color, spec, bump, sss) on the unposed model thinking that the UVs would be fine. I then took him into Lightwave, rigged and posed him. Then exported the new pose into ZBrush for some additional detailing. Then I tested the color map on it and nothing was lining up at all. Is there a way to fix that? I’ve tried flipping the maps, etc… but it still looks jumbled. I’ll probably just have to go back in and do it again on the posed model.
Anyway here he is posed. You’ll recognize the inspiration of the pose from Michelangelo’s David. I wanted something simple, but powerful. I altered the pose somewhat to allow for him holding the sword in his left hand and holding the necklace he gave to Valeria (his woman in the movie) in his right.
I thought the pose was kinda somewhat fitting (just a bit) since David went on to become King of Israel and Conan went on to conquer and become king by his own hand. But the pose also tells the story of him lamenting over Valeria’s death while seeking his revenge. That’s interesting because in the beginning of the movie he states that the best thing in life is “To crush your enemies, see them driven before you, and to hear the lamentations of the women.” Yet, here he is on the receiving end…
Well after I posed him with LW bones, there was some pretty bad distortions going on in the arms. You can see it in his left arm. I started detailing his right arm and fixed the distortion there. But that’s as far as I’ve got.