My first zbrush character. Actually, my first anything artistic. Started off in zbrush but have gone back and forth with it and maya, and a little modo.
It’s supposed to be a sort of average soldier, not too herculean or wizened or rugged or whatnot. I’d really appreciate any critiques, especially help just making sure that the basic anatomy is proportional. I plan to use this guy as the starting point for my other human characters so hopefully I can get him to where he is well proportioned.
I also plan to animate him, so I need to make sure I am not making any mistakes. I put in some pics of his base level mesh so if you see any problems please point them out. 2200 polies, about half of them in hands and ears. The idea is to try to make sculpting simpler but I am not sure how much that actually helps anyway so I might go with simpler ears. I’ll put in some wireframe pics after I clean it up a bit outside zbrush.
Thanks!