ZBrushCentral

Average soldier. Anatomy advice/critique hoped for.

Thanks for the pointers, guys. I think ultimate problem is that the arms are too long/big. I was going off the belly button, but it looks like the elbows should be somewhat above belly button…and my belly button is too low, too.

You guys are right and neck is too long, too. Top of pelvis too wide, bottom of pelvis too narrow. Calves too short.

I am not sure how to fix this, though. I don’t want to wreck all the shaping I have done so far but the transpose tools and move brush seem too clumsy to do anything but make a huge mess of something like this. I could fix it in maya pretty for low level mesh but it can’t handle the high level meshes.

comparison.jpg

Don’t worry, you wont wreck it, is not that hard, just go to the lowest level of subdivision, and then use the move tool for the pelvis, and areas like that, and the transpose for the rest. but you have to do it in the lowest level.

my focus seems to shift to the shoulders they don’t seem broad enough. or something.

Maybe the shoulders are too rounded? I think that’s part of the problem with the neck, too. I did some work to try to fix that, do they still look weird?

It took me a bunch of tries and I still lost a lot of the details trying to fix the proportions, but hopefully the outline is closer than before. I was using myself as a reference too much and I have long arms and stumpy legs so I am trying to use more references from 3d.sk. Let me know if anything looks weird. baseman205.jpg

Sorry for spamming my relatively uninteresting project, but I wanted to post one more update for the night. I hope to get the proportions right this time before going back into detailing so any help is very appreciated.

baseman210.jpg

Your project is good, the colours are good, and your doing a good job, you just need to learn to control the brush a bit better, and that just takes practice.

The face is pretty damn well made, your showing lots of potential.

Me myself am just amazed by a lot of what this program zbrush makes, never before have I seen models this detailed albiet with more responsibility for work on behalf of the artist.

cool texture painting on him

Rouncer, thanks for the encouragement and I agree about how amazing zbrush is. I did not intend to get into such depth, but I can’t seem to stop myself. If I had to try to make detailed anatomy through normal modeling alone I’d have gone nuts by now.

TDunn87 - thanks for the kind words.

faces1.jpg

Here’s my progress since then. I made new eyeballs that are not misshapen, and I scaled them a bit smaller than the last ones. It seems to get a transparent outer eye bit I would have to have the outer eye on a separate layer from the inner eye. I don’t thinkt hat’s super practical so I decided to skip it. I liked old eye painting better but this is ok for now, I guess.

Eye area in general still seems a bit off, and I think maybe the area around temples need something. Not sure what is throwing it all off, though.

I think the shins might need work, too, and something seems funny about the chest but it might just be the paintjob got smeared quite a bit in that area.

Attachments

baseman230.jpg

skull.jpg

I think I found the basic problem with the eye. Turns out there is some kind of bone in your head under the skin. Sounds like science fiction mumbo jumbo, but it’s true.

I guess it makes a knobby area just under and to side of eye on top of cheek. It’s funny how many things like this I just never noticed, but the face just doesn’t look right without that little bit there.

faces269.jpg

Unless someone notices something wrong, I guess the basic anatomy is more or less done. Thanks for the help, guys. I want to give him some clothes and hair next. I’ll post my results when I have something worth showing or questions.

Attachments

body269.jpg

I can’t seem to find a color I like too much.

hair1.jpg

Attachments

hair2.jpg

hair3.jpg

spaceman1.jpg

I need to find or make some stencils that would make good texturing or patterns on the spacesuit, I think. A fine pattern of some kind would make it better and more futurey. I might just skip that and try to get him rigged and animated in maya as is, though.

I’ve read up on it and think I understand the process pretty well but it will be a first for me. Then I’ll eventually get it posed and do some renders. Maybe I’ll eventually render a really short but gratuitously violent movie.

A little too illogically gritty even though it’s outer spacish?

spaceman5.jpg

well done, youve got a full character finished, thats something…

Yeah, I’m just happy to have one done. It turns out to be a lot of fun to do this stuff, once you get past the initial learning curve. I think now that I have a base to start with making some more artistic stuff will be much quicker.

I know this is pretty much after the fact, and I think your model turned out well anyway, but…

It looks like your camera was too close, and mounted too high to begin with. It’s making the model’s legs appear too short. I don’t know much about photography, but I was told once to zoom in with my lens, and then physically back the camera out until everything is in frame; darned if it didn’t work! Distortion was pretty much eliminated.

I don’t think it’s a bad idea to make the lower leg a litter longer (taller) than normal anyway, to make the figure somewhat more appealing.

Just my rambling two cents worth… Keep up the great work!

Actually, that’s a good point and thanks for mentioning it. I did not really think much of perspective when looking at the references I used. The close-ins appeared to be off, and that has to be why.

I think maybe model needs little tweaks, still, but the basic body proportions seem ok. Maybe I will pull back cheeks slightly and make face a little less flat - it seems I have to watch all the time or he turns into a blockhead, due to too much frontal sculpting, I guess. The outfit and gun are nothing special, either, but that’s ok for now so long as the basics are all in order.