Heya all,
I decided to try and create the UglyDuck picture again, after learning a thing or two about ZBrush. And here’s the result:
(The first version was drawn with the ZBrush demo, and if you’re curious, you can view it in this thread.)
Many thanks to Mentat7 for showing me how to model a duck bill using ZSpheres. I decided to start a new one from scratch (instead of using Mentat7’s script) just so I’d really learn how to do it.
I also used some Trishader materials on the head and the bill, and the tongue. They give a nice natural feel.
The head and the bill are actual 3D models slapped into the canvas. The eyes and irises are flattened spheres, and the “feathers” on the head are created with the HookBrush (and so is the nostril). The tongue is a bent, flattened, slightly tweaked cone.
It’s not quite proportioned like the original, but I guess we could say he’s grown up? The picture looks correct as it is, but the MultiMarker tool that contains the head, the bill and the eyes, looks mighty weird when rotated and viewed from other directions.
I had some difficulty with the underside of the bill. There’s nasty creasing which I couldn’t remove with any Zpaint tools, I tried smudging and different brushes… it only made it worse.
Comments welcome.
/me sits down and waits for a horde of rabid Disney lawyers to attack…