Hi Guys , I am working on 3 complete toolsets for Zbrush
Soon I gonna release the first toolset of the serie “zTexturer” (long name : Zgametools Texturer)
This Toolset Plugin is dedicated to Texture Artists It s a one stop solution to Create, Texture, bake and automated process with photoshop, the whole thing is managed with the workspace Features.
zTexturer can be used to create tileable textures. That’s Fine but … wait
It’s also a powerful generator to create a new range of Advanced Brushes for Zbrush.
a lot of feature that i will not list here at the moment, but the list is long 
I am at the point the development is very advanced, and i am taking time to experiment productive and artistic approach
of the Texturing with Zbrush.
Yes Artistic Approach, that the perfect wording
You are working directly with 3D geometry
You can make an alpha to tile with a single click and drag
You can build your own library of snapshots ( which is the name of the famous new range of Advanced brushes )
You have access to a pattern library that help a lot to create Various and limitless materials effects.
Being pragmatic to save assets within the workspace directory, will increase the percentage of none destructive workflow of the project.
Support Nanotiles array for 1:1 2:1 and 1:2 texture resolution
Support insert mesh workflow
An iterative Mask based sculpting and texturing workflow.
Render batch with BPR
Pro tangent normal map algorithm
Photoshop bridge
Support none photoshop worklfow for masks , bakes, create layered document
Automated scripting ( extend the javascript that Ztexturer will output when sending the document to photoshop)
Well I wanna post some Art achieved with the Ztexturer toolset i had developed.
experimenting with some Sand and peebles :
peeble material making of :
https://www.youtube.com/watch?v=KHOAI7Nb9sc
composed in Photoshop :
in marmoset toobag 3
tree bark experiment :
Photoshop :
marmoset :
there will be more to come stay tuned guys !
Nicolas
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