ZBrushCentral

Zspheres2, unified skin and retopo?

Hi:
I tryed to retopo a model that i made with zsketch after this unified skin but i need more detail and i want to retopo it but i don´t know how.
What is the best way? Make the unified skin and after this…???
THANKS FOR YOUR TIME.

Zsketches can be done either as unified or adaptive skins. The “Sketching with Zspheres” series here covers generating meshes/skins near the end: http://www.pixologic.com/zclassroom/homeroom/

Here’s some instruction on re-topology if you want to build a topology over your skin and project it.

http://www.pixologic.com/docs/index.php/Topology
http://www.pixologic.com/docs/index.php/Topology:_Mesh_Editing

Thanks a lot for your time Kerwin.
Yes, i saw the videos but i don´t understand well the method for will get a high levels of geometry and can sculpt it with high detail, Is this the correct way?
To generate a Unified Skin for ZSpheres: while in ZSpheres mode, Press A to generate an adaptive preview. Then press “Subtool:ReMesh all” to have a new Unified skin added as a subtool.
You can use the “Subtool:ReMesh all” to generate unified skin for any combination of ZSpheres, PolyMesh3D and parametric subtools objects.
After generating a unified skin from ZSpheres, you can select the new subtool and click “Project All” to project the ZSpheres volume to the new unified skin
And for otherwise i don´t now if i need retopo the piece because i don´t need it for animation but i need it for 3dprinter export.
Only need to know if is the correct method ;make zskecth with zsphers after this unified skin and after make the method of subtool:remesh all.
Thanks another time for your reply Kerwin.