Hey all -
I’m just getting started in ZBrush and was curious what everyone’s thoughts on this are. I have a bit of 3dsmax experience but not much in poly-modeling. While playing around with ZSpheres, I’m not sure I understand how to create shapes from them like fish fins…or open areas like a mouth on a shark…and almost seems like it would be more beneficial to learn good poly-modeling in max for my base meshes.
Is this why people tend to do their base mesh modeling in another program?
Or have you found ZSphere’s work in pretty miuch all situations?
On an unrelated note, I’d be interested if anyone knew of a good poly-modeling tutorial for 3dsmax that goes over things such as edge loops.