ZBrushCentral

Zspheres rotate

This is making me crazy, everytime i’m working with zspheres and have symmetry on. One side is perfect but the other is rotated very different then the other side.
(not making any sens, do I?)

Like the picture i mean…
Can i do anything about it?
So the spheres are facing the same way?

I have the same problem. I believe it’s a known issue that is currently being worked on.

The center ZSphere is the root ZSphere. The ZSpheres on opposite sides of the root should face opposite directions.

Here’s how to do it:

Enter Edit>Rotate mode. Hold down the Alt key, then click and drag on the twisted ZSphere. You will see it rotate around. When it’s gone 180 degrees, your mesh should no longer be twisted.

Oke thanx :D,
Will there be a option to align spheres to x,z,y in the future?
Or someting to prevent this?

I like the option of aligning zspheres. This ould make it even easier to get the basic shape of the model down.

Hi, Aurick?

I’ve imported a 1.55 zsphere model into my brand new MacZ2 (btw, thank you, it’s great) and I’m getting the adaptive skin going all wonky on me.

zsymprob.jpg

Well, after trying for half an hour to rotate the zspheres manually to try and get them aligned properly, and not being very successful, I thought I’d ask if there is actually some easier way to just snap them to an axis to align them perfectly like has been asked in this thread?

aw