|hi there,
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got a few questions about using zspheres. probably pretty basic. i did look at your info site but didn’t see anything that addressed the question.
so i’m building a humanoid creature using zspheres. it looks pretty good, but i have a few issues with symmetry. my model is almost complete. …head, torso, arms, legs. however, there seems to be a twist where the neck begins. the neck is built off of a larger zsphere. there are two neck sections and one head section. within these three zspheres there is a slight, but noticeable twist in that area. (when viewing with adaptive skin preview).
i don’t know how to control this.
oh, and also i want to include horns on my character’s head. when i pull new zspheres out, they aren’t exactly the same size, or perfectly mirrored. i tried correcting by setting a new pivot point, but that didn’t help. so i decided either i don’t know how to do it successfully, or its not possible?
anyways, some advice would be welcome.
thanks for your time.
Orest
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