ZBrushCentral

ZSpheres question please...(answered)

I can get the Zspheres to go where I want but I can’t figure out how to start using the Sketch1 brush to fill in the nooks and crannies??

Can someone explain to me how to do this?
Using ZB4

Thanks

Shift + A = sketch :smiley:

Just remember that when using ZSketch the skinning will only cover the ZSketch zspheres - any of the underlying ZSphere armature that shows through will not be skinned.

Thanks MC,

Is there a way where you can convert both the sketch and the zspheres to editable polys??

Yes, with a little work:

  1. In ZSketch mode, create a Unified Skin. This will be added as a new tool to the Tool palette.
  2. Switch out of ZSketch mode, and press ‘A’ to preview the ZSpheres Adaptive Skin.
  3. Append the tool created at (1).
  4. Press Tool:SubTool:Remesh All.

You might want to refine the result by using Project All.

I am not the original poster, but thanks for the answer, I have been zbrushing since two days now (new user) and THAT was athing that made me scratch my head :smiley:

Thanks !

Emmanuel

Originally posted by DarkEdge:
Is there a way where you can convert both the sketch and the zspheres to editable polys??

It’s pretty much what Marcus suggested, but I did a short step by step tutorial for somebody else that you can check outhere.

So whats NOT possible is to have zSpheres and zsketch produce ONE seamless mesh together, right ? Like using zspheres for a basic layout then add detail with zsketch and at the end generate one skin from both.Cause i remember that old Max plugin that used metaballs for modeling and generated one seamless topology.

Emmanuel

Originally posted by Emme:
So whats NOT possible is to have zSpheres and zsketch produce ONE seamless mesh together, right ? Like using zspheres for a basic layout then add detail with zsketch and at the end generate one skin from both.Cause i remember that old Max plugin that used metaballs for modeling and generated one seamless topology.

No, not at all. All you have to do is like Marcus suggested and do a Remesh All to make it all one mesh. In some respects, it’s just like Metaballs.

Ah, ok, great, phew, thats gonna be fun to try out :smiley:

Emmanuel

Edit: ok, all I have to figure out now is how to make both parts approx. the same resolution, cause the zsketched mesh looks way more smooth and has more faces than the zSphere’d one…but it works :smiley: