I can get the Zspheres to go where I want but I can’t figure out how to start using the Sketch1 brush to fill in the nooks and crannies??
Can someone explain to me how to do this?
Using ZB4
Thanks
I can get the Zspheres to go where I want but I can’t figure out how to start using the Sketch1 brush to fill in the nooks and crannies??
Can someone explain to me how to do this?
Using ZB4
Thanks
Shift + A = sketch 
Just remember that when using ZSketch the skinning will only cover the ZSketch zspheres - any of the underlying ZSphere armature that shows through will not be skinned.
Thanks MC,
Is there a way where you can convert both the sketch and the zspheres to editable polys??
Yes, with a little work:
You might want to refine the result by using Project All.
I am not the original poster, but thanks for the answer, I have been zbrushing since two days now (new user) and THAT was athing that made me scratch my head 
Thanks !
Emmanuel
Originally posted by DarkEdge:
Is there a way where you can convert both the sketch and the zspheres to editable polys??
It’s pretty much what Marcus suggested, but I did a short step by step tutorial for somebody else that you can check outhere.
So whats NOT possible is to have zSpheres and zsketch produce ONE seamless mesh together, right ? Like using zspheres for a basic layout then add detail with zsketch and at the end generate one skin from both.Cause i remember that old Max plugin that used metaballs for modeling and generated one seamless topology.
Emmanuel
Originally posted by Emme:
So whats NOT possible is to have zSpheres and zsketch produce ONE seamless mesh together, right ? Like using zspheres for a basic layout then add detail with zsketch and at the end generate one skin from both.Cause i remember that old Max plugin that used metaballs for modeling and generated one seamless topology.
No, not at all. All you have to do is like Marcus suggested and do a Remesh All to make it all one mesh. In some respects, it’s just like Metaballs.
Ah, ok, great, phew, thats gonna be fun to try out 
Emmanuel
Edit: ok, all I have to figure out now is how to make both parts approx. the same resolution, cause the zsketched mesh looks way more smooth and has more faces than the zSphere’d one…but it works 