I find that when I export OBJs of meshes originally made from ZSpheres, that they export as each individual polygroup as a separate object. For example, if I had an object made from seven ZSpheres, when I export as OBJ and import (into Blender 2.5 in this case) I’ll endup with something that looks fine, but is made up of seven aligned meshes, each with its own small area of any UVs I’ve assigned in ZBrush.
I’d like to be able to make sure the OBJ exports as a single-skin/single-UV unit. Is there a setting I should look for?
//oh, and this is ZBrush 4. I’ve uninstalled 3.5 so I can’t check it.