Hi, I just can’t remember how to solve this sort of problems (?)
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Hi, I just can’t remember how to solve this sort of problems (?)

Try storing a morph target while the ZSpheres are visible, before you do any sculpting. Once done, you can sculpt, texture and repose the mesh however you’d like. You just can’t add or remove ZSpheres.
If you haven’t done any sculpting, then it might be a scaling issue. In that case, try pressing Tool>Deformation>Unify before you proceed.
I hadn’t made any sculpting. The “Unify” didn’t work (the spheres reminded as big as they where, but the space between shrank). Anyway, I tried just scaling it and it work. I didn’t get why though (?)
Thanks a lot!