In our studio we are currently using ZSpheres - Adaptive skin to create custom tree trunks + branches for a realtime engine since its the best workflow we found so far.
The only problem we are having is that we can’t find an option to reduce the amount of loops we get for each Zsphere “bone”.
If i can change the mesh density using the G Radial wouldn’t it be possible to also have the control for the amount of loops between bones or at least define a percentage for them?
Here is an image showing the issue
Because of this we need an extra step of removing all those loops in another 3D package making it slow to do any quick changes without having to clean the meshes again.
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