So, I am new to the program and have been teaching myself as I go.
I created a Zshere armature with a Zsketch musculature over top of it, then posed the model and went to convert to a PolyMesh, but when I did the preview, the hands were blocked out and all the individual fingers and details on the hands were lost. I was wondering if there was a way to set it up so that when it gets converted to the PolyMesh that I don’t lose detail such as this, and is able to read the shapes as individuals?





