Having issues with doing some topology editing. Program I use for my base meshes isn’t poly based and when it exports it’s all tris. So trying to edit the topology and make it all quads (and no, the tri to quad option when importing doesn’t really help me out). I’ve never done well with retoping in ZBrush, so I’m getting a lot of missing or weirdly turned polys. Deleted all the inner lines and that’s fixed a few things, but there’s still stuff missing. I know ZBrush likes to fill in the blanks a lot with this, but I don’t know what I should do.
Try QRemesher or Dynameshing yet? What do you intend to do with the model?
This would be extremely easy to fix in a polygon modelling app. If it’s a matter of cost, then there are some excellent programs that are free. Blender being the best of them and there is also Wings3D which is strictly a modeler only. If you are in a hurry, you can save the ZTool on the lowest subdivision level then zip and upload it here and I can fix it for you.
Dynamesh unfortunately screws up the edges and I’m looking for ultra hard edges. There are things I’d be doing that it would work just fine for, but it doesn’t always work right and I get weird surfaces that will stretch across the model with and closed holes frequently with Dynamesh (think like Close Holes function rather than resolution issues.)
This is just a test for me to try and figure out the most efficient way of doing it. Blender gives me headaches trying to use it’s controls, but I may have to give it another try now that I’ve figured out how to export lower res from my other program. Was just hoping there was an easy way to fix it in ZBrush short of doing all the topology manually since I dislike Blender so much.
