ZBrushCentral

ZSphere Sockets

Hi,

In the old days, when building ZSphere figures, if you pushed one ZSphere inside another ZSphere you achieved a socket effect. This was good for eyes and mouths and cavities in general plus if you only drew out a couple ZSpheres, this technique could produce great bases for helmets and wigs and eggshells.

I don’t seem able to create this ‘vintage’ effect anymore.

Why won’t current ZSpheres ‘socket’?

Thanks!

~S.~

I forget the specific steps but basically you have to use “Classic Skinning” in order for it to work. I’ll find out the steps when I get home and edit this post.

EDIT: Go to Adaptive Skin -> Use Classic Skinning and you will be able to make sockets again.

Thanks! ~S.~