ZBrushCentral

zsphere serie thread

First the handlebar tutorial again ilustrated the powerfull of zsphere to make almost everything , including one of the most frequent work related to lowpolyhead. It this give me renewed interest in that issue, also remember me the wonderful tutorial made by Moochie you was very generous with us making a zscript lowpolyhead.-
So i will post the zsphere, the sublevel1 polymesh and my final head model sculpt.
Thanks again to handlebar and Mochiee also to Sebcesoir for his work with zsphere.

head handlebar exercise_1.jpg
Andreseloy

Very cool!!!
Lemo

Andreseloy

looking good Andreseloy, glad to help 8) One suggestion, not essential, but for a cleaner mesh zap the 6 point pole on the cheek area by adding an edgeloop around the whole head, splitting it through the middle of the pole.

Steve 8)

Thank handlebar, yes you are right but i was trying to change it after i noticed but only i get a 5 pole, really i dont understand in what line i have to select:confused:
and i another way i want to ask from your tutorial how is the selection that i show with arrow, because im doing exercise with your tutorial to follow straigh but cant.
Thanks for the support
Andreseloy

Attachments

ae1_1.jpg

ae2.jpg

If you make the edge loop along the line i suggested you will end up with two five point poles, they are unavoidable, but are much better topology than one six point pole. The problems you get with a six point pole is a lot of pinching on a subdivided mesh.

ae2.jpg

Steve 8)

Thanks handlebar, i get your point!
Andreseloy

ps:it appear that is no way to have always at least five pole isnt?