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zsphere rigging process problem...

I not too comfortable with rigging using zspheres.
I read the doc and watched few tutorials that I was able to find but I think I’m still doing something wrong. What I don’t understand is how to get back the detailed model after rigging.
Here’s what I’m doing:

  1. created detailed human model (7 sub levels)
  2. as another subtool I made sphere skeleton for rigging.
  3. I cloned human model at 1subdlevel
  4. Selected zspere and selected human model as mesh , binded mesh, moved it to gesture I want.
  5. Now comes the problem the mesh is at 1subd level… how I can export it to 7 subd to match my detailed model? When Using adaptive skin and cranking up density it doesn’t get sub level form input model.

Please help

bump…

The pose doesn’t get transferred directly. You need to:

  1. For your ZSphere rig, set the Tool>Adaptive Skin>Density slider to 1. (This makes sure the mesh is the same as your model’s level 1 mesh.
  2. Press Tool>Adaptive Skin>Make Adaptive Skin.
  3. Select the new tool in the Tool palette. It will be called “Skin_…”.
  4. Export the new tool as an OBJ.
  5. Go to your original model and import the OBJ exported at (4) into subdivision level 1.

For models with subtools you can use Transpose Master’s ZSphere Rig option which does the whole thing for you.

HTH,

Perfect! Thank you Marcus. Hope this process could be explained like this in zbrush wiki.