First time using rigging with transpose master. It’s bird so there’s not much information about how to rig. Maybe the Zspheres are too big, or too small, not enough, too many?
The problem is that if I move one leg backwards the lower body distorts. I guess the polycount should even much smaller (am I right?), but that’s hard with the fine detail in the legs. So, perhaps have the legs as separate tools?
Another issue is that if I add extra Zspheres in symmetry, I sometimes get 2 spheres sort of overlapping. Then when rotating without symmetry, the body distorts. So how can I add Zspheres in symmetry mode without getting a double sphere? Or can I select one in non-symmetry mode and delete it? But how about the symmetry of the remaining? Can I reset that to center?
A lot of questions, so I hope anybody can give me some clues.